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Re: DirectX8/DirectInput + cygwin
Thanks folks - I found a mirror for the dx8 libs on Peter Puck's web site -
Also, Peter Puck's web site is down at the moment - hopefully it will come
I'll try installing these today and see if I can make some progress, thanks
to everyone for their quick response! I'll send a DirectX section to the
FAQ maintainer once I get all this working as a kind of payback.
Q-Games, Dylan Cuthbert.
----- Original Message -----
From: "andy younger" <email@example.com>
To: "Barubary" <firstname.lastname@example.org>
Sent: Thursday, February 07, 2002 9:30 AM
Subject: Re: DirectX8/DirectInput + cygwin
> Peter Puck has already made bindings for Direct X 8. The site appears to
> be down at the moment, but if you google for
> dx8 "Peter Puck"
> you can probably find them, I believe these are MingW bindings, but they
> work fine with cygwin.
> Contrary to popular belief you can use the COM/C++ bindings. Gcc's
> default way of doing thunking is different than visual C's, but if you
> use the compiler option -fvtable-thunks it uses the vtable method. Due
> to this being a ABI change, you will need to build all your source files
> with this. This obviously does not fix the name mangling
> incompatibilities with Visual C, but on a COM interface such as DX, this
> does not matter.
> The biggest problem you will have are with DirectShow, and the D3DX
> DirectShow (or whatever it is called these days) has a C++ interface to
> it, and as such will only work with visual C's mangling scheme. So no
> joy there..
> With D3DX, the problem is that the libraries are statically linked, and
> use Visual C++'s name mangling scheme for most of the internal symbols.
> This leaves them somewhat useless for any compiler rather than Visual C.
> There are 2 solutions to this.
> - don't use them, they are convenient, but not essential to DX
> - Make a wrapper DLL for them with visual C. I believe someone has
> already done this to enable them to use the librarys in Borland C. A
> google search should yield some answers.
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