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Opening a window via a c program problem
- To: gnu-win32 at cygnus dot com
- Subject: Opening a window via a c program problem
- From: Paul Richardson <par297 at soton dot ac dot uk>
- Date: Sun, 10 May 1998 13:25:01 +0100 (BST)
- Reply-To: par297 at soton dot ac dot uk
When I wrote this program it compilied fine for B18. So
when I updated to 19.1 I tried to compile it again but now
I get a warning when I compile - main function isn't an int.
But that's the only problem when I compile using the
makefile also listed below. But it won't run anymore!
I think I have narrowed the problem down to the commands
for opening another window under glut.h, can anyone help
with this problem or is there away around it?
I am trying to compile the program down below on windows 95 using gcc 19.1 and it compiles with no errors:
/* Rotating cube with color interpolation */
/* Demonstration of use of homogeneous coordinate
transformations and simple data structure for representing
cube from Chapter 4 */
/*Both normals and colors are assigned to the vertices */
/*Cube is centered at origin so (unnormalized) normals
are the same as the vertex values */
#include <stdlib.h>
#include <GL/glut.h>
GLfloat vertices[][3] = {{-1.0,-1.0,-1.0},{1.0,-1.0,-1.0},
{1.0,1.0,-1.0}, {-1.0,1.0,-1.0}, {-1.0,-1.0,1.0},
{1.0,-1.0,1.0}, {1.0,1.0,1.0}, {-1.0,1.0,1.0}};
GLfloat normals[][3] = {{-1.0,-1.0,-1.0},{1.0,-1.0,-1.0},
{1.0,1.0,-1.0}, {-1.0,1.0,-1.0}, {-1.0,-1.0,1.0},
{1.0,-1.0,1.0}, {1.0,1.0,1.0}, {-1.0,1.0,1.0}};
GLfloat colors[][3] = {{0.0,0.0,0.0},{1.0,0.0,0.0},
{1.0,1.0,0.0}, {0.0,1.0,0.0}, {0.0,0.0,1.0},
{1.0,0.0,1.0}, {1.0,1.0,1.0}, {0.0,1.0,1.0}};
void polygon(int a, int b, int c , int d)
{
/* draw a polygon via list of vertices */
glBegin(GL_POLYGON);
glColor3fv(colors[a]);
glNormal3fv(normals[a]);
glVertex3fv(vertices[a]);
glColor3fv(colors[b]);
glNormal3fv(normals[b]);
glVertex3fv(vertices[b]);
glColor3fv(colors[c]);
glNormal3fv(normals[c]);
glVertex3fv(vertices[c]);
glColor3fv(colors[d]);
glNormal3fv(normals[d]);
glVertex3fv(vertices[d]);
glEnd();
}
void colorcube(void)
{
/* map vertices to faces */
polygon(0,3,2,1);
polygon(2,3,7,6);
polygon(0,4,7,3);
polygon(1,2,6,5);
polygon(4,5,6,7);
polygon(0,1,5,4);
}
static GLfloat theta[] = {0.0,0.0,0.0};
static GLint axis = 2;
void display(void)
{
/* display callback, clear frame buffer and z buffer,
rotate cube and draw, swap buffers */
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glRotatef(theta[0], 1.0, 0.0, 0.0);
glRotatef(theta[1], 0.0, 1.0, 0.0);
glRotatef(theta[2], 0.0, 0.0, 1.0);
colorcube();
glFlush();
glutSwapBuffers();
}
void spinCube()
{
/* Idle callback, spin cube 2 degrees about selected axis */
theta[axis] += 2.0;
if( theta[axis] > 360.0 ) theta[axis] -= 360.0;
display();
}
void mouse(int btn, int state, int x, int y)
{
/* mouse callback, selects an axis about which to rotate */
if(btn==GLUT_LEFT_BUTTON && state == GLUT_DOWN) axis = 0;
if(btn==GLUT_MIDDLE_BUTTON && state == GLUT_DOWN) axis = 1;
if(btn==GLUT_RIGHT_BUTTON && state == GLUT_DOWN) axis = 2;
}
void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
glOrtho(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w,
2.0 * (GLfloat) h / (GLfloat) w, -10.0, 10.0);
else
glOrtho(-2.0 * (GLfloat) w / (GLfloat) h,
2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0, -10.0, 10.0);
glMatrixMode(GL_MODELVIEW);
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
/* need both double buffering and z buffer */
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(500, 500);
glutCreateWindow("colorcube");
glutReshapeFunc(myReshape);
glutDisplayFunc(display);
glutIdleFunc(spinCube);
glutMouseFunc(mouse);
glEnable(GL_DEPTH_TEST); /* Enable hidden--surface--removal */
glutMainLoop();
}
This is the makefile i am using:
#---------------------------------------------------------------------------
# Cygnus Win32 (gcc based)
#
GRAPHICS_LIBS = -lglut -lglu32 -lopengl32 -luser32 -lgdi32
FG_CFLAGS = $(GLOBAL_CFLAGS) -DWIN32 -DUSE_RAND
#---------------------------------------------------------------------------
cube.exe: cube.o
$(CC) -o cube.exe cube.o $(GRAPHICS_LIBS)
cube.o: cube.c
$(CC) $(FG_CFLAGS) $(INCLUDES) -c cube.c -o $@
But when I try to run it I get errors:
(C:\FREEGL\CUBE\CUBE.EXE 1037) Exception trapped!
(C:\FREEGL\CUBE\CUBE.EXE 1037) exception C0000005 at 40188A
(C:\FREEGL\CUBE\CUBE.EXE 1037) exception: ax 0 bx 255FB8C cx 255FAE4 dx 0
(C:\FREEGL\CUBE\CUBE.EXE 1037) exception: si 255FC98 di 8014DF54 bp 255FAD8 sp 255FAD4
(C:\FREEGL\CUBE\CUBE.EXE 1037) exception is: STATUS_ACCESS_VIOLATION
(C:\FREEGL\CUBE\CUBE.EXE 1037) Stack trace:
(C:\FREEGL\CUBE\CUBE.EXE 1037) frame 0: sp = 0x255F7E8, pc = 0x1000A250
(C:\FREEGL\CUBE\CUBE.EXE 1037) frame 1: sp = 0x255F90C, pc = 0xBFF76841
(C:\FREEGL\CUBE\CUBE.EXE 1037) frame 2: sp = 0x255F930, pc = 0xBFF86FDB
(C:\FREEGL\CUBE\CUBE.EXE 1037) frame 3: sp = 0x255F9C4, pc = 0xFFECBAD7
(C:\FREEGL\CUBE\CUBE.EXE 1037) frame 4: sp = 0x255FAD8, pc = 0x4020AC
(C:\FREEGL\CUBE\CUBE.EXE 1037) frame 5: sp = 0x255FB38, pc = 0x402725
(C:\FREEGL\CUBE\CUBE.EXE 1037) frame 6: sp = 0x255FB6C, pc = 0x4014DD
(C:\FREEGL\CUBE\CUBE.EXE 1037) frame 7: sp = 0x255FB78, pc = 0x10006B89
(C:\FREEGL\CUBE\CUBE.EXE 1037) frame 8: sp = 0x255FE0C, pc = 0x10006B9C
(C:\FREEGL\CUBE\CUBE.EXE 1037) frame 9: sp = 0x255FE18, pc = 0x41DE5E
(C:\FREEGL\CUBE\CUBE.EXE 1037) frame 10: sp = 0x255FE28, pc = 0x40103A
(C:\FREEGL\CUBE\CUBE.EXE 1037) frame 11: sp = 0x255FE38, pc = 0xBFF8A552
(C:\FREEGL\CUBE\CUBE.EXE 1037) frame 12: sp = 0x255FF78, pc = 0xBFF8A404
(C:\FREEGL\CUBE\CUBE.EXE 1037) frame 13: sp = 0x255FFF4, pc = 0xBFF88DC7
(C:\FREEGL\CUBE\CUBE.EXE 1037) frame 14: sp = 0x82DDBFEC, pc = 0xC00777C1
(C:\FREEGL\CUBE\CUBE.EXE 1037) frame 15: sp = 0xC5DA7DB0, pc = 0x3137
(C:\FREEGL\CUBE\CUBE.EXE 1037) End of stack trace (more stack frames may be present)
Any help would be appreciated, thanks.Paul
----------------------
Paul Richardson
par297@soton.ac.uk
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