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Hi Jon,
the lack of flickering and lack of double-buffering you describe sounds like geomview being run without opengl, either because it has been compiled without opengl (still the default if you just type ./configure, I believe), or because geomview -noopengl was issued. Did you build Geomview with --with-opengl, and have you turned on a texturemapped Earth showing coloured continents? (If geomview issues a 'Shared memory unavailable, using fallback display method' to stderr at launch, it's not using OpenGL.)
When geomview is run with opengl, I see consistent flickering at every single animation stage, not just when dragging with the mouse. -noopengl is much smoother. (I'm using a fairly high-end Core2Duo with graphic card.)
I've now realised that my crashes only occur when I use the second screen attached to my machine. (Mea culpa - I take multiple screens for granted.) When geomview's camera is on the root (laptop) screen, X doesn't crash, even when texturemapping, and I get slow but flickery animations of texturemapped Earths. Move it over to the second screen and do something that invokes texturemapping like turning on a detailed Earth - goodbye, Mr X.
It's a little odd that XWin.0.log doesn't explicitly call out the two screens as such - it knows the primary (laptop) monitor is 1280 by 800, and that DIB has a height of 1824 because there's a 1280x1024 screen positioned above it.
Is it still useful to give you a bt from gdb?
-- Jon TURNEY Volunteer Cygwin/X X Server maintainer
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