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Re: [ITP] OpenSceneGraph-2.8.1-1
- From: Alberto Luaces <aluaces at udc dot es>
- To: cygwin-apps at cygwin dot com
- Date: Wed, 10 Jun 2009 16:38:09 +0200
- Subject: Re: [ITP] OpenSceneGraph-2.8.1-1
- References: <COL104-W6765EDF84EAE3F7DE9BCC093450@phx.gbl>
El Miércoles 10 Junio 2009ES 16:09:25 André Bleau escribió:
> About OpenSceneGraph, I think you should first decide if you want it to be
> run through an X-Server, or not (native M$ OpenGL implementation).
> If you go down the X-Server road, you will not get hardware/driver
> acceleration for now. It may come in a future release of X11r7, as we had
> it in XFree86, but I don't know what is the roadmap for that. For the
> X-Server road, you would need libGL1, libGLU1 and maybe libGLw1 as required
> packages for your run-time package. You would need libGL1-devel,
> libGLU1-devel and maybe libGLw1-devel as required packages for your
> developer package. You would _not_ need the opengl package as a requirement
> of any of your package.
> If you go down the native OpenGL road, you will get hardware/driver
> acceleration, but you will need to load anything above OpenGL 1.1
> dynamically. You would _not_ need the opengl package as a requirement, as
> the required DLLs (opengl32.dll and glu32.dll) are part of M$ Windows. You
> would need w32api as a required package for your developper package.
> The opengl package provides native implementation of opengl-related
> libraries GLUT, GLUI, and GLUIX.
Thank you very much for your advice. I am aiming the native OpenGL windows
implementation, so I will drop the opengl requirement and I will remember to
point w32api as a build requisite. OSG does all the GL extensions work, so it
is fine by me to use opengl32.dll and glu32.dll.