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Re: How to determine which symbols in a library are used by the client?



On Sep 17, 2007, at 9:42 AM, Nick Clifton wrote:


Sure - just link your compiled code but without including the 3rd party graphics library. You should get "unresolved reference" errors from the linker for the functions in the graphics library that are called from your code.

Well, something about "can't see the forest for the trees" comes to mind. That's obvious, and I've even used that technique before.


Thank you for pointing it out!

--
Rick


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