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Re: include/dis-asm.h patch for cgen disassemblers
- From: Andrew Cagney <ac131313 at cygnus dot com>
- To: "Frank Ch. Eigler" <fche at redhat dot com>
- Cc: Andrew Cagney <cagney at redhat dot com>, binutils at sources dot redhat dot com,cgen at sources dot redhat dot com
- Date: Fri, 01 Feb 2002 15:02:06 -0500
- Subject: Re: include/dis-asm.h patch for cgen disassemblers
- References: <20020131124350.C19966@redhat.com> <15449.42904.232177.265525@casey.transmeta.com> <20020131162132.I19966@redhat.com> <3C59BD4A.9060900@cygnus.com> <20020131184230.A6166@redhat.com> <3C59DB61.3000106@cygnus.com> <20020131195734.D6166@redhat.com> <3C5A3694.7020502@cygnus.com> <20020201092827.H6166@redhat.com> <3C5AE910.4090009@cygnus.com> <20020201145627.A4226@redhat.com>
> Consider the PS2. It contains a number of compute engines (for want of
>> a better term), each with their own ISA. Do they each get their own
>> bfd_architecture or does something else happen? [...]
>
>
> We did whatever must have seemed most useful at the time for their
> treatment ... one bfd_arch, a bunch of bfd_mach's. Note that all
> those coprocessors have a static set of instructions.
I'll take that as a royal we. I don't know what you did for the PS2 and
will probably regret finding out.
However, please expand.
Andrew