<sect1 id="gcc"><title>Using GCC with Cygwin</title>
-<sect2 id="gcc-cons"><title>Console Mode Applications</title>
+<sect2 id="gcc-default"><title>Standard Usage</title>
-<para>Use gcc to compile, just like under UNIX.
-Refer to the GCC User's Guide for information on standard usage and
-options. Here's a simple example:</para>
+<para>Use gcc to compile, just like under UNIX. Refer to the GCC User's Guide
+for information on standard usage and options. Here's a simple example:</para>
<example id="gcc-hello-world">
<title>Building Hello World with GCC</title>
</sect2>
-<sect2 id="gcc-gui"><title>GUI Mode Applications</title>
+<sect2 id="gcc-64"><title>Building applications for 64 bit Cygwin</title>
+
+<para>The 64 bit Cygwin toolchain uses the
+<ulink url="http://en.wikipedia.org/wiki/X86_calling_convention#Microsoft_x64_calling_convention">Microsoft x64 calling convention</ulink>
+by default, so you can create applications using the Win32 API just as with
+the 32 bit Cygwin toolchain.</para>
+
+<para>There's just one important difference. The 64 bit Cygwin compilers use
+a different data model than the Mingw and Microsoft compilers. For reference,
+see the Wikipedia entry on
+<ulink url="http://en.wikipedia.org/wiki/64-bit_computing#64-bit_data_models">64-bit computing</ulink>.</para>
+
+<para>While the Mingw and Microsoft compilers use the <literal>LLP64</literal>
+data model, Cygwin compilers use the <literal>LP64</literal> data model, just
+like Linux. This affects the size of the type <literal>long</literal>. In the
+<literal>LLP64</literal> model preferred by Microsoft,
+<function>sizeof(long)</function> is 4. This applies for the related Win32
+types like <literal>LONG</literal>, <literal>ULONG</literal>,
+<literal>DWORD</literal>, etc., too.</para>
+
+<para>In the <literal>LP64</literal> model used by Cygwin, <function>sizeof(long)</function> is 8,
+just like the size of pointers or the types <literal>size_t/ssize_t</literal>.
+This simplifies porting Linux applications to 64 bit Cygwin, but it requires
+due diligence when calling Windows functions taking LONG, ULONG, DWORD, or any
+other equivalent type. This is especially important in conjunction with
+pointers.</para>
-<para>Cygwin allows you to build programs with full access to the
-standard Windows 32-bit API, including the GUI functions as defined in
-any Microsoft or off-the-shelf publication. However, the process of
-building those applications is slightly different, as you'll be using
-the GNU tools instead of the Microsoft tools.</para>
+<para>Here's an example. The Win32 function <function>ReadFile</function>
+returns the number of read bytes via a pointer to a DWORD variable:</para>
-<para>For the most part, your sources won't need to change at all.
-However, you should remove all __export attributes from functions
-and replace them like this:</para>
+<screen>
+BOOL WINAPI ReadFile (HANDLE, PVOID, DWORD, PDWORD, LPOVERLAPPED);
+</screen>
+
+<para>Note that the forth parameter is a pointer to a DWORD, thus it's a
+pointer to a 4 byte type, on 32 as well as on 64 bit Windows. Now we write
+our own <function>my_read</function> function using ReadFile:</para>
+<example id="gcc-64-ex1">
+<title>64bit-programming, Using ReadFile, 1st try</title>
<screen>
-int foo (int) __attribute__ ((__dllexport__));
+ssize_t
+my_read (int fd, void *buffer, size_t bytes_to_read)
+{
+ HANDLE fh = _get_osfhandle (fd);
+ ssize_t bytes_read;
-int
-foo (int i)
+ if (ReadFile (fh, buffer, bytes_to_read, (PDWORD) &bytes_read, NULL))
+ return bytes_read;
+ set_errno_from_get_last_error ();
+ return -1;
+}
</screen>
+</example>
+
+<para>While this example code works fine on 32 bit Windows, it has in fact
+a bad bug. The assumption that the size of ssize_t is the same as the size
+of DWORD is wrong for 64 bit. In fact, since
+<function>sizeof(ssize_t)</function> is 8, <function>ReadFile</function>
+will write the number of read bytes into the upper 4 bytes of the variable
+<literal>bytes_read</literal>. <function>my_read</function> will
+return the wrong number of read bytes to the caller.</para>
-<para>The Makefile is similar to any other UNIX-like Makefile,
-and like any other Cygwin makefile. The only difference is that you use
-<command>gcc -mwindows</command> to link your program into a GUI
-application instead of a command-line application. Here's an example:</para>
+<para>Here's the fixed version of <function>my_read</function>:</para>
+
+<example id="gcc-64-ex2">
+<title>64bit-programming, Using ReadFile, 2nd try</title>
+<screen>
+ssize_t
+my_read (int fd, void *buffer, size_t bytes_to_read)
+{
+ HANDLE fh = _get_osfhandle (fd);
+ DWORD bytes_read;
+
+ if (ReadFile (fh, buffer, bytes_to_read, &bytes_read, NULL))
+ return bytes_read;
+ set_errno_from_get_last_error ();
+ return -1;
+}
+</screen>
+</example>
+
+</sect2>
+
+<sect2 id="gcc-gui"><title>GUI Mode Applications</title>
+
+<para>Cygwin comes with an X server, so usually you should compile your
+GUI applications as X applications to allow better interoperability with
+other Cygwin GUI applications.</para>
+
+<para>Other than that, Cygwin allows you to build programs with full access
+to the standard Windows API, including the GUI functions as defined in
+any Microsoft or off-the-shelf publication.</para>
+
+<para>The build process is similar to any other build process. The only
+difference is that you use <command>gcc -mwindows</command> to link your
+program into a GUI application instead of a command-line application.
+Here's an example Makefile:</para>
<screen>
<![CDATA[
<para>Note the use of <filename>windres</filename> to compile the
Windows resources into a COFF-format <filename>.res</filename> file.
That will include all the bitmaps, icons, and other resources you
-need, into one handy object file. Normally, if you omitted the "-O
-coff" it would create a Windows <filename>.res</filename> format file,
-but we can only link COFF objects. So, we tell
-<filename>windres</filename> to produce a COFF object, but for
-compatibility with the many examples that assume your linker can
-handle Windows resource files directly, we maintain the
-<filename>.res</filename> naming convention. For more information on
+need, into one handy object file. For more information on
<filename>windres</filename>, consult the Binutils manual. </para>
-<para>
-The following is a simple GUI-mode "Hello, World!" program to help
-get you started:
-<screen>
-/*-------------------------------------------------*/
-/* hellogui.c - gui hello world */
-/* build: gcc -mwindows hellogui.c -o hellogui.exe */
-/*-------------------------------------------------*/
-#include <windows.h>
-
-char glpszText[1024];
-
-LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
-
-int APIENTRY WinMain(HINSTANCE hInstance,
- HINSTANCE hPrevInstance,
- LPSTR lpCmdLine,
- int nCmdShow)
-{
- sprintf(glpszText,
- "Hello World\nGetCommandLine(): [%s]\n"
- "WinMain lpCmdLine: [%s]\n",
- lpCmdLine, GetCommandLine() );
-
- WNDCLASSEX wcex;
-
- wcex.cbSize = sizeof(wcex);
- wcex.style = CS_HREDRAW | CS_VREDRAW;
- wcex.lpfnWndProc = WndProc;
- wcex.cbClsExtra = 0;
- wcex.cbWndExtra = 0;
- wcex.hInstance = hInstance;
- wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION);
- wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
- wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
- wcex.lpszMenuName = NULL;
- wcex.lpszClassName = "HELLO";
- wcex.hIconSm = NULL;
-
- if (!RegisterClassEx(&wcex))
- return FALSE;
-
- HWND hWnd;
- hWnd = CreateWindow("HELLO", "Hello", WS_OVERLAPPEDWINDOW,
- CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL);
-
- if (!hWnd)
- return FALSE;
-
- ShowWindow(hWnd, nCmdShow);
- UpdateWindow(hWnd);
-
- MSG msg;
- while (GetMessage(&msg, NULL, 0, 0))
- {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
-
- return msg.wParam;
-}
-
-LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
-{
- PAINTSTRUCT ps;
- HDC hdc;
-
- switch (message)
- {
- case WM_PAINT:
- hdc = BeginPaint(hWnd, &ps);
- RECT rt;
- GetClientRect(hWnd, &rt);
- DrawText(hdc, glpszText, strlen(glpszText), &rt, DT_TOP | DT_LEFT);
- EndPaint(hWnd, &ps);
- break;
- case WM_DESTROY:
- PostQuitMessage(0);
- break;
- default:
- return DefWindowProc(hWnd, message, wParam, lParam);
- }
- return 0;
-}
-</screen>
-</para>
-
</sect2>
</sect1>