This project explores migrating GDB to C++ as implementation language. GDB is currently written in C90.

Rationale

The goal for moving to C++ is to make GDB more robust, easier to maintain, and to lower barriers for newcomers.

GDB is already written in poor-man's C++-in-C. Examples:

In most cases, GDB's implementation of these features is inferior to that of the C++ compiler. Its exceptions are slower. Its data structures have less type-safety. Both cleanups and TRY_CATCH are error-prone in practice. We have run into various situations where errors could have been prevented through the use of better type-safety -- e.g., wrapper classes for the CU- versus section-offset case.

A gradual move to C++ would enable us to fix these problems.

We should be reasonably conservative in our choices of C++ constructs to use. We can also see what the GCC community comes up with here -- our needs are a little different, but probably not drastically so.

Status

(2014/09) - Need to gather consensus amongst maintainers.

Transition plan

  1. Gather consensus amongst maintainers.
  2. Encourage new GDB contributions/patches to be valid C++.
  3. Modify GDB so it can be compiled with -Wc++-compat.
  4. Change GDB to compile with a C++ compiler (-Wc++-compat is not complete), keeping the support to build with a C compiler.
    • Test on a sufficient number of hosts.
  5. Require a C++ compiler.
  6. Change the codebase to use C++'s native features.
    • Convert C-style inheritance to true C++ inheritance
      • struct breakpoint_ops, struct target_ops, struct varobj, etc.
    • Use standard containers and algorithms
      • (Note GCC hasn't eliminated VEC completely, but converted it into a template; consider importing that.)
    • Change the exception handling system to use C++ exceptions.
      • throw_exception/TRY_CATCH -> 'throw'/'try...catch'.

    • Convert cleanups to RAII.

Resources

Development Strategy

While conversion is essential, doing so in a manner that limits disruption is important. To that end, we suggest the following development strategy.

We should be reasonably conservative in our choices of C++ constructs to use. We can also see what the GCC community comes up with here -- our needs are a little different, but probably not drastically so.

Before implementing a change, identify the benefit. Primarily we expect the benefit to be better code adaptability, code writability, or code readibility. However, improvements to memory use, compile time, and run time are feasible.

Prefer to follow the idioms and APIs of the C++ standard library when implementing new abstractions. This approach is most important for abstractions that have equivalents in the standard, but for which using the standard abstraction is undesirable. This approach preserves maximum flexibility in implementation.

Where reasonable, implement the change behind the existing APIs. For example, replace the bodies of an existing macro or function with the new implementation. Test this configuration for both correctness and performance. Send that change as a patch.

Change the uses of the old API to the new API in bite-size patches. A patch that changes every file is more disruptive than ten patches changing ten distinct sets of files.

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