GDB/GCC Compile and Execute Project

** DRAFT **

History and Genesis

The compile and execute project originated from the desire to reuse parts of the GCC language parser in GDB. Language parsing is a complex and involved task. In C++ especially, it is a fiendishly difficult problem, especially when parsing templates. Over the last few years there have been many C++ parsing bugs found in GDB, most of which are not easily solved. This accumulation of bugs, many of which exist to this day, has proven a less than ideal experience for GDB users.

Several previous projects have tried to solve this by reusing the functionality of GCC language parsers. The idea is not new. The difficulty has always presented itself as accessibility to those parsers. Though these other projects have achieved success to various degrees, and failures in others, the idea remains that this is the right way forward. GCC has, after all, presumably already parsed and compiled the source at some point in the past. If we model GCC as an example of "best in the class" parser, the conclusion remains that reusing that GCC parser functionality in as many places as possible is the right and correct thing to do. It frees GDB developers from maintaining an identical (and arguably, inferior) set of parsers in their code-base, and allows the right people to focus on the right problem in GCC.

Given the statements above, what are the issues that stymied the other projects? Broadly speaking all of them run into two fundamental issues:

Most other projects relied on recompiling an expression within source code to provide contextually relevant debug info for the expression. GDB could then examine this new debug information and parse out the expression meaning this way. The problem this approach inevitably (always) faces is that source code is not always available, and compile and link time of the whole source takes too long. Even with a modestly sized project, the compilation and link step delay renders a poor user experience. Solving the issue presented by these two obstacles has hampered previous efforts, and, to this day, GDB still relies on its own internal language parsers to examine an expression.

That being said, GDB's internal parsers do get a lot of things right. Alas, they also get a lot of things wrong. It has to parse the expression “by hand”, figure out what is a symbol, the types, what is an inferior function call, etc. It also has to deal with various versions of languages. If GDB were to work around a C++ bug exposed in GCC, what then of newer GCC versions that fixed that bug? In short it can't work around these bugs because GCC changes (hopefully for the better!). However, there is an argument that constant input into the maintenance of the parsers will result in an equilibrium with GCC. This author's counter is these are just not enough people in GDB with the expert knowledge to maintain all of the parsers (and there are many). And the people that do, brave souls and explorers they are, inevitably never have enough time to do so.

So the argument has been set out for this project's approach. In summary, having engineers backward engineer a complex and evolving set of languages to make a “consumer” parser is always going to fall behind the compiler curve of development. New features, bugs, new debug info standards all mean that GDB will always, in the absolute best case scenario, be one release away from GCC's parser. The only tool available to GDB's parser is the somewhat murky blob of information know as debug info. It's an imprecise amount of information to work with, subject to producer bugs and regressions. GCC generates its own trees and its internal meta-data is far richer than debug info.

Just so one does not think this is all just rhetoric, examine this bug encountered the other day:

(gdb) p it
$1 = 1
(gdb) p it+1
Attempt to take address of value not located in memory.

While there may be many internally technical reasons why that would not work in GDB, to the user, who just wants the iterator incremented, it is a GDB failure. This would not have happened if the expression was parsed by GCC. GCC knows what it is, and would know the correct resolution to it+1. It compiles code like this every day.

Project Approach

Well enough about project justification, and ideology. Let's look at our chosen methodology and how we set out to achieve the project goals.

Above there was a brief discussion about previous projects in this area. The idea was sound, and this project approaches the problem in a similar manner as those previous projects. We aim to use GCC to construct the meaning or value of a given expression by asking GCC to compile something. So GCC can do the heavy-lifting and GDB can interpret the result. All GDB has to do is execute the produced object code, caches the return value and (in some cases) print it. Sounds simple? But the project still have to overcome the issues encountered before: no access to inferior source, and compile/link time.

The approach we used to address these issues was to write a set of functions called “Oracles”. Oracles are just data-brokers between a running GCC and a running GDB. They simply enable a method of two-way information exchange between GCC and GDB. Put simply, an Oracle provides answers to GCC queries with the answers provided by GDB, and likewise for the other direction. In return for these answers, GCC can compile the expression, and produce object-code without referring to the original source code. If GCC needs to know what a symbol means in an expression contained in the inferior, it can just ask GDB for the data. One way of looking at this project is just as a collection of Oracles and Marshallers that coordinate the flow of information to and from GDB and GCC. In this sense, GDB provides information about the inferior it knows about, and GCC provides information relating to errors or the resultant object code. So GCC does not need the inferior source (GDB provides the answers), nor does it need to recompile the inferior source, but just the expression.

But before we delve into the technical innards of this projects, lets look at it from a functionality point of view.

A First Example

Here is a simple piece of example code. It has been compiled, loaded into GDB and stopped at a breakpoint:

   1 #include <stdio.h>
   3 main ()
   4 {
   5    int i = 5;
   6    int c = 12;
   7    char *f = "Hello World";
   9    printf ("f is %s\n", f);
  10 }

And this is the GDB output thus far:

(gdb) break 9
Breakpoint 4 at 0x400696: file /home/build/simple.c, line 9.

(gdb) run
Starting program: /home/build/simple
Breakpoint 4, main () at /home/build/simple.c:9
9 printf("f is %s\n", f);

Here is the what I want to do in this example:

This raises some interesting questions. GCC does not know anything at this point. GDB has started it up and it is sitting idle. GDB knows about the type and location of all inferior variables (in this case, i, c and f. At this point GDB is also sitting idle waiting on user input. It does not know that I want to create a new inferior variable, I've not typed anything into GDB yet. Neither GCC nor GDB know that this new variable's value will be computed somehow, and that this new variable value will be assigned to an existing variable.

So how do we do this? We write some brand new C code to tell GDB and GCC what to do. Currently in the project we have access to a command called “compile code”. So lets see what happens in GDB.

(gdb) compile code int z = 5; c = z;

This example creates z, a new variable, and just assigns a value to it. It then assigns the value of z to c.

The problems highlighted above are:

Before we investigate how it happens, lets look at the result of the command. When you type the above into a GDB with this patch-set, what happens? Well nothing! That is, nothing is printed, but there is plenty going on behind the scenes – the code is compiled and executed. So if you were to type:

(gdb) print c
$1 = 5

The variable c is now equal to z which is 5. (Previously, c was 12.)

Internals of the example

We have the result. It works (phew!). How did that happen?

The first thing GDB does is to annotate the code so it will be in a format that GCC can recognize.

The process of annotations falls into several discrete steps. They are enumerated below. (Note, this is for the C language. Other languages may have different steps or operations).

Enumerate and include macros that are in scope

The code the user writes and wishes to be compiled and injected might refer to a macro. GDB will enumerate all of the macros it knows about and select ones that are in the current scope. The scope referred to here is the place where the inferior is stopped at by GDB – that's where the compiled code will be injected. GDB (with this project) makes no differentiation regarding whether an actual macro is used or not. If the macro is in the current scope it is included unconditionally in the annotated output.

So the top of our annotated output looks something like this:

   1 #define BUFSIZ _IO_BUFSIZ
   2 #define EOF (-1)
   3 #define FILENAME_MAX 4096
   4 #define FOPEN_MAX 16
   5 #define L_ctermid 9

And so on. In most programs there are dozens and dozens of system defined macros, so this section can be quite lengthy.

Generate callable scope

Currently the project does not “patch in” the newly compiled bytes at the program counter. That might be a viable solution in the future, perhaps as we explore other avenues for this project (like “fast” breakpoints). The project instead utilizes GDB's ability to make inferior function calls (basically call a function out of sequence without affecting the current execution context of the inferior). For that we need to generate a unique callable scope. GDB can then “know” the function name to call when it prepares to execute the snippet. We call this inserted a scope a “code header”. Currently there is only one code header, for C. Other languages will need their own code header, and other code headers perhaps for other types of functionality. The C code header looks like this:

   1 void _gdb_expr (struct __gdb_regs *__regs) {

The function is called “_gdb_expr”. This is what GDB will call when it comes to execute the code snippet. It takes one parameter which is an auto-generated C struct that contains a register name and value pairing. The use for this structure and why we need these registers will be explored in the next section. However there are disadvantages to this approach. It relies upon the host language's ability to access such low level details. Java, for example, may have some difficulty with this if someone were to write an extension to this project for GCJ's compiled Java. However in all cases we always managed to find a workaround (for Java one could use CNI/JNI).

Generate locals location

If you read the above section about a callable scope, you would know that GDB actually wraps the code snippet in its own callable scope. The reasons why are explained above. But that creates a problem GDB now has to solve. We want the code to act as if it is running in the current scope of the inferior where it has been stopped by GDB. In our example above we are stopped in the main function. It has three local variables: i, c and f. But as the snippet is being executed in its own auto-generated scope, accessing those local variables becomes problematic. The snippet's callable scope will have its own stack, and those variables will not be found within them. We experimented with copying the stack and other approaches, but they all fell short of our project guidelines: permanence and non-involvement. Permanence meaning that if a user assigns a variable in the local inferior frame's stack (say, in this example, c) that local should maintain that value even after the snippet has stopped executing. The other factor, non-involvement, means we like to tread lightly in the inferior, and wholesale copying of stacks or register manipulations in the inferior is not, as it were, treading lightly.

The solution we came up with and implemented was to calculate the location of each the inferior's locals in the current stack, and map “shadow” locals to those. I quoted shadow as it is an often overloaded term in computer science – don't attribute any of those other meanings here, a shadowed local in this context is a local in our snippet that “points to” another local. Writing to a shadowed local will alter the value of the local variable it points to.

To do this we had to write a compile-loc2{language}.{ext} file. Other languages will need their own implementation. This part of the project enumerates the locals and annotates them to the code header detailed above. Here is an example of one of the variables (for brevity, just one - the rest look similar). Note this code is auto-generated, may change, and in order not to interfere with the user's snippet, has to have obscured variable names.

   1 void *__i_ptr;
   2 {
   3 __gdb_uintptr __gdb_stack[1];
   4 int __gdb_tos = -1;
   5 /* DW_OP_fbreg */
   6 void *__frame_base_2;
   7 {
   8 __gdb_uintptr __gdb_stack[1];
   9 int __gdb_tos = -1;
  10 /* DW_OP_call_frame_cfa */
  11 __gdb_stack[__gdb_tos + 1] = __regs->__rbp + 0x10;
  12 ++__gdb_tos;
  13 __frame_base_2 = (void *) __gdb_stack[__gdb_tos];
  14 }
  15 __gdb_stack[__gdb_tos + 1] = __frame_base_2 + 0xffffffffffffffec;
  16 ++__gdb_tos;
  17 __i_ptr = (void *) __gdb_stack[__gdb_tos];
  18 }

In this example, GDB is calculating the location of the i local variable. In the callable scope section, we saw that the function is passed a register struct of name and value pairings. In the auto-generated code above, you may understand why GDB needs those registers. In this case, GDB has identified that it needs the RBP register value to calculate the stack offset in the current context of the inferior. Other registers may be needed also, and GDB will add whatever it needs to the struct as it enumerates the local variables.

For this local variable, i, GDB calculates the base of the frame, and the location of the stack in that frame. GDB then adds the offset of the current local in the stack, and assigns that location to the automatically generated shadowed local (in this case, i_ptr). Beyond the location GDB assigns no type information at this point. Type information will come later when the code is compiled by GCC. In this case GDB uses the utility “void” type here. This was a matter of convenience for the implementation of the C language. If you are writing your own language adaptation you may have to deal with types more explicitly here.

So for each local in scope, GDB generates a snippet largely similar to the one above. These variables are annotated to the “_gdb_expr” function that was previously generated.

Generate #pragma and insert snippet

Once all of the local shadowing is complete, finally, we get to insert the user's actual code snippet. But first we need to mark in the generated output the delimiter between GDB generated code, and what the user actually wrote. For that we use a #pragma directive. This is a hint for the GCC plug-in. With this pragma GCC knows what variables to process and what to begin asking GDB about via the Oracles. Remember, GCC has no access to the inferior source. The inferior source might not be even available. The only code GCC will ever see is what GDB generates, and what the user writes in their snippet. So any references to inferior variables, function, globals has to be resolved by GDB telling GCC about them.

This is what will be annotated to the output:

   1 #pragma GCC user_expression
   2 {
   3 #line 1 "gdb command line"
   4 int z = 5; c = z;
   5 }

You can see in the middle of that output the user snippet which has been wrapped in a local scope under the pragma directive. The scope ends when the user code is complete.

The final operation before GDB passes the code to GCC is to generate the code footer. Similar to the code header described above, this is language specific. In the case of C, it is just the closing of the function body, so all it contains is a single } on its own line.

And now we are ready to explore the GCC side, and the input of the Oracles in the project.

The GCC interface

*to-do* explain the solib, the single exported function, the vtable of function calls, the concept of oracles and how things get resolved in GCC.

Loading the object file

Relocating the object file

Object file produced by GCC has to be loaded into the inferior. As GDB loads directly the .o file it needs to relocate it.

One could propose loading position independent .so file instead but then GDB could no longer use BFD library for its relocation as .so files can be relocated only by (that is by dlopen()). Using dlopen() would be too intrusive for the inferior as such complicated inferior function may affect inferior data being debugged.

The .o file is also built as -fPIC (position independent). Otherwise GDB would need to reserve space large enough for any object file in the inferior in advance to get the final address when to link the object file to and additionally the default system linker script would need to be modified so that one can specify there the absolute target address.

GDB also builds the object file -mcmodel=large (for 64-bit targets only). That way no GOT (Global Offset Table) is needed to be created in inferior memory by GDB (normally it is set by

Relocations to inferior data variables are already set as absolute addresses in the object file, thanks to the Oracle. Relocations to inferior functions need to be set when loading the object file.

Mapping the object file

There is a goal of minimal inferior modifications during debugging in general. Using .o file and loading it manually from GDB has been therefore preferred to a more simple approach of linking an .so file and using inferior function call of dlopen() for it.

Contrary to it GDB uses only inferior function call for mmap() to reserve inferior memory for the object file. GDB also uses the same mmap() call to get memory for struct __gdb_regs mentioned above.

Discarding the object file

The object file and its generated source file need to be kept around during execution of its code as GDB may stop inferior even inside the code entered by user, like during normal inferior function calls of inferior code.

After the inferior function call frame disappears (usually due to a return from the object file) GDB can delete the files on disk. Inferior function call frame is indicated by frame <function called from gdb> in a backtrace.

Memory allocated in inferior by the mmap() call is never deallocated, though. There are many possibilities how the inferior program may keep references to its memory, one such case may be:

(gdb) compile code inferior_charptr_variable = "hello";

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