Game Setup



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Synthesis done when setting up this game:

Fractal percentile terrain: (not attempted)
    Alt blobs density 10000, size 20, height 500
        6 smoothing passes
        Lower percentiles: 0% by default, 90% for atoll, clear, jungle, 98% for mountains, 97% for hills.
        Upper percentiles: 0% for road, river, reef, 97% for clear, jungle, 90% for sea, 100% for mountains, 98% for hills, 91% for atoll.
    Wet blobs density 2000, size 100, height 100
        2 smoothing passes
        Lower percentiles: 0% by default, 50% for jungle.
        Upper percentiles: 100% by default, 0% for road, river, reef, 50% for clear.
    Terrain around edge is sea.

Rivers: (not attempted)
    Chance to be river source: 0% by default, 25% for jungle, hills, mountains, 10% for clear.
    Sink is sea.

Countries: (not attempted)
    9 cells across, at least 20 cells apart, and at most 60 cells apart
    Minimum terrain in each country: 0 by default, 10 for sea, 5 for clear.
    Favored terrain:

Independent units: (not attempted)

Materials: (not attempted)

Names for units: (not attempted)

Names for geographical features: (not attempted)

Roads: (not attempted)
    Chance to run:

Weather: (not attempted)



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).