Game Setup
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Synthesis done when setting up this game:
Fractal percentile terrain: (not attempted)
Alt blobs density 10000, size 20, height 500
6 smoothing passes
Lower percentiles: 0% by default, 90% for atoll, clear, jungle, 98% for mountains, 97% for hills.
Upper percentiles: 0% for road, river, reef, 97% for clear, jungle, 90% for sea, 100% for mountains, 98% for hills, 91% for atoll.
Wet blobs density 2000, size 100, height 100
2 smoothing passes
Lower percentiles: 0% by default, 50% for jungle.
Upper percentiles: 100% by default, 0% for road, river, reef, 50% for clear.
Terrain around edge is sea.
Rivers: (not attempted)
Chance to be river source: 0% by default, 25% for jungle, hills, mountains, 10% for clear.
Sink is sea.
Countries: (not attempted)
9 cells across, at least 20 cells apart, and at most 60 cells apart
Minimum terrain in each country: 0 by default, 10 for sea, 5 for clear.
Start with: 1 for all unit types.
Favored terrain:
a-inf-bn: 0% by default, 100% for clear, jungle, mountains.
a-inf-reg: 0% by default, 100% for clear, jungle, mountains.
a-inf-bde: 0% by default, 100% for clear, jungle, mountains.
a-inf-div: 0% by default, 100% for clear, jungle, mountains.
a-inf-corps: 0% by default, 100% for clear, jungle, mountains.
c-inf-army: 0% by default, 100% for clear, jungle, mountains.
a-marine-bn: 0% by default, 100% for clear, jungle, mountains.
a-marine-reg: 0% by default, 100% for clear, jungle, mountains.
a-marine-bde: 0% by default, 100% for clear, jungle, mountains.
a-marine-div: 0% by default, 100% for clear, jungle, mountains.
a-para-div: 0% by default, 100% for clear, jungle, mountains.
a-spec-reg: 0% by default, 100% for clear, jungle, mountains.
a-armor-bde: 0% by default, 100% for clear, jungle, mountains.
a-engr-reg: 0% by default, 100% for clear, jungle, mountains.
j-inf-bn: 0% by default, 100% for clear, jungle, mountains.
j-inf-reg: 0% by default, 100% for clear, jungle, mountains.
j-inf-bde: 0% by default, 100% for clear, jungle, mountains.
j-inf-div: 0% by default, 100% for clear, jungle, mountains.
j-marine-bn: 0% by default, 100% for clear, jungle, mountains.
j-para-bde: 0% by default, 100% for clear, jungle, mountains.
j-armor-bde: 0% by default, 100% for clear, jungle, mountains.
j-engr-reg: 0% by default, 100% for clear, jungle, mountains.
hq: 0% by default, 100% for clear, jungle, mountains.
apd: 0% by default, 100% for sea.
aa: 0% by default, 100% for sea.
de: 0% by default, 100% for sea.
destroyer: 0% by default, 100% for sea.
submarine: 0% by default, 100% for sea.
light cruiser: 0% by default, 100% for sea.
cruiser: 0% by default, 100% for sea.
escort carrier: 0% by default, 100% for sea.
cvl: 0% by default, 100% for sea.
cvs: 0% by default, 100% for sea.
carrier: 0% by default, 100% for sea.
battlecruiser: 0% by default, 100% for sea.
battleship: 0% by default, 100% for sea.
airfield: 0% by default, 100% for clear, jungle, mountains.
airbase: 0% by default, 100% for clear, jungle, mountains.
port: 0% by default, 100% for clear, jungle, mountains.
town: 0% by default, 100% for clear, jungle, mountains.
city: 0% by default, 100% for clear, jungle, mountains.
Independent units: (not attempted)
Materials: (not attempted)
Names for units: (not attempted)
Names for geographical features: (not attempted)
Roads: (not attempted)
Chance to run:
Weather: (not attempted)
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).