Game Setup



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Synthesis done when setting up this game:

Fractal percentile terrain: (not attempted)
    Alt blobs density 10000, size 20, height 500
        6 smoothing passes
        Lower percentiles: 0% by default, 90% for atoll, clear, jungle, 98% for mountains, 97% for hills.
        Upper percentiles: 0% for road, river, reef, 97% for clear, jungle, 90% for sea, 100% for mountains, 98% for hills, 91% for atoll.
    Wet blobs density 2000, size 100, height 100
        2 smoothing passes
        Lower percentiles: 0% by default, 50% for jungle.
        Upper percentiles: 100% by default, 0% for road, river, reef, 50% for clear.
    Terrain around edge is sea.

Rivers: (not attempted)
    Chance to be river source: 0% by default, 25% for jungle, hills, mountains, 10% for clear.
    Sink is sea.

Countries: (not attempted)
    9 cells across, at least 20 cells apart, and at most 60 cells apart
    Minimum terrain in each country: 0 by default, 10 for sea, 5 for clear.
    Start with: 1 for all unit types.
    Favored terrain:
        a-inf-bn: 0% by default, 100% for clear, jungle, mountains.
        a-inf-reg: 0% by default, 100% for clear, jungle, mountains.
        a-inf-bde: 0% by default, 100% for clear, jungle, mountains.
        a-inf-div: 0% by default, 100% for clear, jungle, mountains.
        a-inf-corps: 0% by default, 100% for clear, jungle, mountains.
        c-inf-army: 0% by default, 100% for clear, jungle, mountains.
        a-marine-bn: 0% by default, 100% for clear, jungle, mountains.
        a-marine-reg: 0% by default, 100% for clear, jungle, mountains.
        a-marine-bde: 0% by default, 100% for clear, jungle, mountains.
        a-marine-div: 0% by default, 100% for clear, jungle, mountains.
        a-para-div: 0% by default, 100% for clear, jungle, mountains.
        a-spec-reg: 0% by default, 100% for clear, jungle, mountains.
        a-armor-bde: 0% by default, 100% for clear, jungle, mountains.
        a-engr-reg: 0% by default, 100% for clear, jungle, mountains.
        j-inf-bn: 0% by default, 100% for clear, jungle, mountains.
        j-inf-reg: 0% by default, 100% for clear, jungle, mountains.
        j-inf-bde: 0% by default, 100% for clear, jungle, mountains.
        j-inf-div: 0% by default, 100% for clear, jungle, mountains.
        j-marine-bn: 0% by default, 100% for clear, jungle, mountains.
        j-para-bde: 0% by default, 100% for clear, jungle, mountains.
        j-armor-bde: 0% by default, 100% for clear, jungle, mountains.
        j-engr-reg: 0% by default, 100% for clear, jungle, mountains.
        hq: 0% by default, 100% for clear, jungle, mountains.
        apd: 0% by default, 100% for sea.
        aa: 0% by default, 100% for sea.
        de: 0% by default, 100% for sea.
        destroyer: 0% by default, 100% for sea.
        submarine: 0% by default, 100% for sea.
        light cruiser: 0% by default, 100% for sea.
        cruiser: 0% by default, 100% for sea.
        escort carrier: 0% by default, 100% for sea.
        cvl: 0% by default, 100% for sea.
        cvs: 0% by default, 100% for sea.
        carrier: 0% by default, 100% for sea.
        battlecruiser: 0% by default, 100% for sea.
        battleship: 0% by default, 100% for sea.
        airfield: 0% by default, 100% for clear, jungle, mountains.
        airbase: 0% by default, 100% for clear, jungle, mountains.
        port: 0% by default, 100% for clear, jungle, mountains.
        town: 0% by default, 100% for clear, jungle, mountains.
        city: 0% by default, 100% for clear, jungle, mountains.

Independent units: (not attempted)

Materials: (not attempted)

Names for units: (not attempted)

Names for geographical features: (not attempted)

Roads: (not attempted)
    Chance to run:

Weather: (not attempted)



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