supply



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----- general supply - important to do things, acquired from HQs -----



Base production: port:16

Base consumption: infantry(a):1 armor(a):1 paratroops(a):1 infantry(g):1 armor(g):1 paratroops(g):1 panzergrenadiers:1 metro:1 coastal defense:1

Storage: infantry(a):4 armor(a):4 paratroops(a):4 infantry(g):4 armor(g):4 paratroops(g):4 panzergrenadiers:4 metro:4 coastal defense:4 hq:20 port:100

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: infantry(a):1 armor(a):1 paratroops(a):1 infantry(g):1 armor(g):1 paratroops(g):1 panzergrenadiers:1 metro:1 coastal defense:1 hq:1

To move: (none)

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: (none)

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
infantry(a):0:6 armor(a):0:6 paratroops(a):0:6 infantry(g):0:6 armor(g):0:6 paratroops(g):0:6 panzergrenadiers:0:6 metro:0:6 coastal defense:0:6 hq:6:6 port:6:0

Initial unit quantities at game start:port:0



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).