Game Setup



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Synthesis done when setting up this game:

Fractal percentile terrain: (not attempted)
    Alt blobs density 10000, size 20, height 500
        6 smoothing passes
        Lower percentiles: 0% by default, 30% for swamp, clear, broken, urban, 90% for mountains, 70% for hills, 32% for lowland.
        Upper percentiles: 0% for estuary, river, Rhine-river, beach, road, railroad, 70% for clear, broken, urban, 30% for sea, 100% for mountains, 90% for hills, 35% for lowland, 33% for swamp.
    Wet blobs density 2000, size 100, height 100
        2 smoothing passes
        Lower percentiles: 0% by default, 50% for swamp, lowland, broken, 45% for urban.
        Upper percentiles: 100% by default, 0% for estuary, river, Rhine-river, beach, road, railroad, 50% for urban, 45% for clear.
    Terrain around edge is sea.

Rivers: (not attempted)
    Chance to be river source: 0% by default, 2% for clear, hills, 4% for mountains.
    Sink is sea.

Countries: (not attempted)
    13 cells across
    Minimum terrain in each country: 0 by default, 5 for sea, clear.
    Start with: 1 for all unit types.
    Favored terrain:
        infantry(a): 100% by default, 0% for sea, swamp.
        armor(a): 100% by default, 0% for sea, swamp.
        paratroops(a): 100% by default, 0% for sea, swamp.
        infantry(g): 100% by default, 0% for sea, swamp.
        armor(g): 100% by default, 0% for sea, swamp.
        paratroops(g): 100% by default, 0% for sea, swamp.
        panzergrenadiers: 100% by default, 0% for sea, swamp.
        metro: 100% by default, 0% for sea, swamp.
        coastal defense: 100% by default, 0% for sea, swamp.
        hq: 100% by default, 0% for sea, swamp.
        train: 100% by default, 0% for sea, swamp.
        transport: 100% by default, 0% for swamp, lowland, clear, broken, hills, mountains, urban.
        battleship: 100% by default, 0% for swamp, lowland, clear, broken, hills, mountains, urban.
        bomber: 100% by default, 0% for sea, swamp.
        v2-launcher: 100% by default, 0% for sea, swamp.
        airbase: 100% by default, 0% for sea, swamp.
        port: 100% by default, 0% for sea, swamp.
        fortification: 100% by default, 0% for sea, swamp.
        town: 100% by default, 0% for sea, swamp.
        city: 100% by default, 0% for sea, swamp.

Independent units: (not attempted)

Materials: (not attempted)

Names for units: (not attempted)

Names for geographical features: (not attempted)

Roads: (not attempted)
    Chance to run:
    From town: 0% by default, 100% to airbase, port, town, city
    From city: 0% by default, 100% to airbase, port, town, city
    Routing of road from swamp: 0 by default, 100 vs swamp, lowland, clear, broken, hills, mountains, urban.
    Routing of road from lowland: 0 by default, 100 vs swamp, lowland, clear, broken, hills, mountains, urban.
    Routing of road from clear: 0 by default, 100 vs swamp, lowland, clear, broken, hills, mountains, urban.
    Routing of road from broken: 0 by default, 100 vs swamp, lowland, clear, broken, hills, mountains, urban.
    Routing of road from hills: 0 by default, 100 vs swamp, lowland, clear, broken, hills, mountains, urban.
    Routing of road from mountains: 0 by default, 100 vs swamp, lowland, clear, broken, hills, mountains, urban.
    Routing of road from urban: 0 by default, 100 vs swamp, lowland, clear, broken, hills, mountains, urban.

Weather: (not attempted)

2 choices in side library.


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