Game Setup
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Synthesis done when setting up this game:
Random terrain: (not attempted)
Terrain types will be sea(10) clear(60) bocage(20) forest(8) swamp(1) flooded(1) beach(1) city(1) hill(1) river(10) road(10) sec-road(100) railroad(50).
Terrain around edge is sea.
Countries: (not attempted)
17 cells across
Minimum terrain in each country: 0 by default, 4 for sea.
Maximum terrain in each country: -1 by default, 10 for sea.
Start with: 1 for all unit types.
Favored terrain:
inf: 100% by default, 0% for sea.
inf-bicycle: 100% by default, 0% for sea.
inf-para: 100% by default, 0% for sea.
inf-glider: 100% by default, 0% for sea.
inf-sec: 100% by default, 0% for sea.
inf-ranger: 100% by default, 0% for sea.
inf-cmdo: 100% by default, 0% for sea.
inf-fusil: 100% by default, 0% for sea.
inf-ost: 100% by default, 0% for sea.
inf-pion: 100% by default, 0% for sea.
inf-mot: 100% by default, 0% for sea.
inf-mg-co: 100% by default, 0% for sea.
inf-mot-sec: 100% by default, 0% for sea.
inf-recon: 100% by default, 0% for sea.
inf-fsj: 100% by default, 0% for sea.
inf-mot-pion: 100% by default, 0% for sea.
inf-armored: 100% by default, 0% for sea.
inf-pz-pion: 100% by default, 0% for sea.
inf-armored-recon: 100% by default, 0% for sea.
inf-lw-recon: 100% by default, 0% for sea.
cav-mech: 100% by default, 0% for sea.
cav-mech-trp: 100% by default, 0% for sea.
arty-cd-cased: 100% by default, 0% for sea.
arty-cd-open: 100% by default, 0% for sea.
arty-horse: 100% by default, 0% for sea.
arty-horse-bty: 100% by default, 0% for sea.
arty-para: 100% by default, 0% for sea.
arty-glider: 100% by default, 0% for sea.
arty-rr: 100% by default, 0% for sea.
arty-group: 100% by default, 0% for sea.
arty-hq: 100% by default, 0% for sea.
arty-towed: 100% by default, 0% for sea.
arty-flak: 100% by default, 0% for sea.
arty-flak-bty: 100% by default, 0% for sea.
arty-at: 100% by default, 0% for sea.
arty-nebel: 100% by default, 0% for sea.
arty-mortar: 100% by default, 0% for sea.
arty-mortar4.2: 100% by default, 0% for sea.
arty-fortress-bn: 100% by default, 0% for sea.
arty-nebel-bty: 100% by default, 0% for sea.
arty-armored: 100% by default, 0% for sea.
arty-hq-armored: 100% by default, 0% for sea.
arty-sp-at: 100% by default, 0% for sea.
arty-sp-at-co: 100% by default, 0% for sea.
tank: 100% by default, 0% for sea.
assault-gun: 100% by default, 0% for sea.
tank-co: 100% by default, 0% for sea.
assault-gun-co: 100% by default, 0% for sea.
croc-co: 100% by default, 0% for sea.
hq-nebel-brg: 100% by default, 0% for sea.
hq-flak-reg: 100% by default, 0% for sea.
hq-inf-div: 100% by default, 0% for sea.
hq-mot-div: 100% by default, 0% for sea.
hq-para-div: 100% by default, 0% for sea.
hq-gren-div: 100% by default, 0% for sea.
hq-armor-div: 100% by default, 0% for sea.
hq-flak-korps: 100% by default, 0% for sea.
hq-pz-korps: 100% by default, 0% for sea.
hq-fsj-korps: 100% by default, 0% for sea.
hq-inf-corps: 100% by default, 0% for sea.
train: 100% by default, 0% for sea.
landing-ship: 0% by default, 100% for sea.
transport: 0% by default, 100% for sea.
destroyer: 0% by default, 100% for sea.
cruiser: 0% by default, 100% for sea.
battleship: 0% by default, 100% for sea.
fighter-bomber: 100% by default, 0% for sea.
light-bomber: 100% by default, 0% for sea.
medium-bomber: 100% by default, 0% for sea.
heavy-bomber: 100% by default, 0% for sea.
fort: 100% by default, 0% for sea.
fortification: 100% by default, 0% for sea.
coast-strongpoint: 100% by default, 0% for sea.
mulberry: 100% by default, 0% for sea.
port: 100% by default, 0% for sea.
supply-depot: 100% by default, 0% for sea.
village: 100% by default, 0% for sea.
town: 100% by default, 0% for sea.
city-center: 100% by default, 0% for sea.
Independent units: (not attempted)
Roads: (not attempted)
Chance to run:
From village: 0% by default, 20% to village
From town: 0% by default, 100% to town, 50% to village
Routing of road from clear: 100 by default, 0 vs sea, river, road, sec-road, railroad.
Routing of road from bocage: 100 by default, 0 vs sea, river, road, sec-road, railroad.
Routing of road from forest: 100 by default, 0 vs sea, river, road, sec-road, railroad.
Routing of road from swamp: 100 by default, 0 vs sea, river, road, sec-road, railroad.
Routing of road from flooded: 100 by default, 0 vs sea, river, road, sec-road, railroad.
Routing of road from beach: 100 by default, 0 vs sea, river, road, sec-road, railroad.
Routing of road from city: 100 by default, 0 vs sea, river, road, sec-road, railroad.
Routing of road from hill: 100 by default, 0 vs sea, river, road, sec-road, railroad.
2 choices in side library.
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