Game Setup



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Synthesis done when setting up this game:

Random terrain: (not attempted)
    Terrain types will be sea(10) clear(60) bocage(20) forest(8) swamp(1) flooded(1) beach(1) city(1) hill(1) river(10) road(10) sec-road(100) railroad(50).
    Terrain around edge is sea.

Countries: (not attempted)
    17 cells across
    Minimum terrain in each country: 0 by default, 4 for sea.
    Maximum terrain in each country: -1 by default, 10 for sea.
    Start with: 1 for all unit types.
    Favored terrain:
        inf: 100% by default, 0% for sea.
        inf-bicycle: 100% by default, 0% for sea.
        inf-para: 100% by default, 0% for sea.
        inf-glider: 100% by default, 0% for sea.
        inf-sec: 100% by default, 0% for sea.
        inf-ranger: 100% by default, 0% for sea.
        inf-cmdo: 100% by default, 0% for sea.
        inf-fusil: 100% by default, 0% for sea.
        inf-ost: 100% by default, 0% for sea.
        inf-pion: 100% by default, 0% for sea.
        inf-mot: 100% by default, 0% for sea.
        inf-mg-co: 100% by default, 0% for sea.
        inf-mot-sec: 100% by default, 0% for sea.
        inf-recon: 100% by default, 0% for sea.
        inf-fsj: 100% by default, 0% for sea.
        inf-mot-pion: 100% by default, 0% for sea.
        inf-armored: 100% by default, 0% for sea.
        inf-pz-pion: 100% by default, 0% for sea.
        inf-armored-recon: 100% by default, 0% for sea.
        inf-lw-recon: 100% by default, 0% for sea.
        cav-mech: 100% by default, 0% for sea.
        cav-mech-trp: 100% by default, 0% for sea.
        arty-cd-cased: 100% by default, 0% for sea.
        arty-cd-open: 100% by default, 0% for sea.
        arty-horse: 100% by default, 0% for sea.
        arty-horse-bty: 100% by default, 0% for sea.
        arty-para: 100% by default, 0% for sea.
        arty-glider: 100% by default, 0% for sea.
        arty-rr: 100% by default, 0% for sea.
        arty-group: 100% by default, 0% for sea.
        arty-hq: 100% by default, 0% for sea.
        arty-towed: 100% by default, 0% for sea.
        arty-flak: 100% by default, 0% for sea.
        arty-flak-bty: 100% by default, 0% for sea.
        arty-at: 100% by default, 0% for sea.
        arty-nebel: 100% by default, 0% for sea.
        arty-mortar: 100% by default, 0% for sea.
        arty-mortar4.2: 100% by default, 0% for sea.
        arty-fortress-bn: 100% by default, 0% for sea.
        arty-nebel-bty: 100% by default, 0% for sea.
        arty-armored: 100% by default, 0% for sea.
        arty-hq-armored: 100% by default, 0% for sea.
        arty-sp-at: 100% by default, 0% for sea.
        arty-sp-at-co: 100% by default, 0% for sea.
        tank: 100% by default, 0% for sea.
        assault-gun: 100% by default, 0% for sea.
        tank-co: 100% by default, 0% for sea.
        assault-gun-co: 100% by default, 0% for sea.
        croc-co: 100% by default, 0% for sea.
        hq-nebel-brg: 100% by default, 0% for sea.
        hq-flak-reg: 100% by default, 0% for sea.
        hq-inf-div: 100% by default, 0% for sea.
        hq-mot-div: 100% by default, 0% for sea.
        hq-para-div: 100% by default, 0% for sea.
        hq-gren-div: 100% by default, 0% for sea.
        hq-armor-div: 100% by default, 0% for sea.
        hq-flak-korps: 100% by default, 0% for sea.
        hq-pz-korps: 100% by default, 0% for sea.
        hq-fsj-korps: 100% by default, 0% for sea.
        hq-inf-corps: 100% by default, 0% for sea.
        train: 100% by default, 0% for sea.
        landing-ship: 0% by default, 100% for sea.
        transport: 0% by default, 100% for sea.
        destroyer: 0% by default, 100% for sea.
        cruiser: 0% by default, 100% for sea.
        battleship: 0% by default, 100% for sea.
        fighter-bomber: 100% by default, 0% for sea.
        light-bomber: 100% by default, 0% for sea.
        medium-bomber: 100% by default, 0% for sea.
        heavy-bomber: 100% by default, 0% for sea.
        fort: 100% by default, 0% for sea.
        fortification: 100% by default, 0% for sea.
        coast-strongpoint: 100% by default, 0% for sea.
        mulberry: 100% by default, 0% for sea.
        port: 100% by default, 0% for sea.
        supply-depot: 100% by default, 0% for sea.
        village: 100% by default, 0% for sea.
        town: 100% by default, 0% for sea.
        city-center: 100% by default, 0% for sea.

Independent units: (not attempted)

Roads: (not attempted)
    Chance to run:
    From village: 0% by default, 20% to village
    From town: 0% by default, 100% to town, 50% to village
    Routing of road from clear: 100 by default, 0 vs sea, river, road, sec-road, railroad.
    Routing of road from bocage: 100 by default, 0 vs sea, river, road, sec-road, railroad.
    Routing of road from forest: 100 by default, 0 vs sea, river, road, sec-road, railroad.
    Routing of road from swamp: 100 by default, 0 vs sea, river, road, sec-road, railroad.
    Routing of road from flooded: 100 by default, 0 vs sea, river, road, sec-road, railroad.
    Routing of road from beach: 100 by default, 0 vs sea, river, road, sec-road, railroad.
    Routing of road from city: 100 by default, 0 vs sea, river, road, sec-road, railroad.
    Routing of road from hill: 100 by default, 0 vs sea, river, road, sec-road, railroad.

2 choices in side library.


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