Game Setup
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Synthesis done when setting up this game:
Fractal percentile terrain: (not attempted)
Alt blobs density 1000, size 30, height 500
2 smoothing passes
Lower percentiles: 0% by default, 70% for land.
Upper percentiles: 0% by default, 70% for sea, 100% for land.
Wet blobs density 100, size 100, height 100
2 smoothing passes
Lower percentiles: 0% for all terrain types.
Upper percentiles: 100% for all terrain types.
Terrain around edge is ice.
Rivers: (not attempted)
Chance to be river source: 0% by default, 25% for forest, mountains, 10% for land.
Sink is shallows.
Countries: (not attempted)
9 cells across
Start with: 0 by default, 3 for base, town, city, 4 for infantry, 1 for armor, capital.
Favored terrain:
infantry: 0% by default, 100% for land.
armor: 0% by default, 100% for land.
base: 0% by default, 100% for land.
town: 0% by default, 100% for land.
city: 0% by default, 100% for land.
capital: 0% by default, 100% for land.
Independent units: (not attempted)
Materials: (not attempted)
Names for units: (not attempted)
Names for geographical features: (not attempted)
Roads: (not attempted)
Chance to run:
Routing of road from sea: 0 by default, 100 vs land.
Routing of road from shallows: 0 by default, 100 vs land.
Routing of road from swamp: 0 by default, 100 vs land.
Routing of road from desert: 0 by default, 100 vs land.
Routing of road from land: 0 by default, 100 vs land, 50 vs desert, 40 vs forest, 20 vs mountains.
Routing of road from forest: 0 by default, 100 vs land.
Routing of road from mountains: 0 by default, 100 vs land.
Routing of road from ice: 0 by default, 100 vs land.
Routing of road from neutral: 0 by default, 100 vs land.
Weather: (not attempted)
10 choices in side library.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).