base
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Point Value: 1
Side Attributes:
None.
Actions and Action Points (ACP):
Does not act.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Is always immobile.
Hit Points (HP): 3.
Vanishes if in: false by default, true for sea, shallows, ice, neutral.
Generic capacity for units is 40.
Relative sizes of occupants: 1 by default, 99 for base, town, city, capital, 10 for infantry, armor.
Combat:
Hit chances are 50% by default, 20% vs infantry, 10% vs armor.
Damage is 1 vs all unit types.
Ammo needed to hit unit: 0 by default, 1 vs planes.
Combat never reduces defender's HP below 0 by default, 1 vs base, town, city, capital.
Protection of occupants/transport is *1.00 by default, *0.50 for infantry, armor.
Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Always seen if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
oil, 500 storage (500 at start of game), needs 1 to move, receive from up to 5 cells away, send up to 3 cells away
planes (none)
Can auto-repair lost HP of other units: 0 by default, 1 for infantry, armor.
Range of auto-repair: 0 by default, 1 for infantry, armor.
AI Attributes:
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).