oil



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----- motive power for units -----



Base production: town:5 city:5 capital:5

Base consumption: infantry:1 armor:1 air force:15 bomber:40 interceptor:15 convoy:5 fleet:5 carrier fleet:5 sub fleet:5 ASW fleet:5

Storage: infantry:1 armor:5 convoy:30 fleet:30 carrier fleet:30 sub fleet:30 ASW fleet:30 base:500 town:1000 city:2000 capital:2000

Consumption percentage as occupant: infantry:1 armor:1 air force:1 bomber:1 interceptor:1

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: infantry:1 armor:1 air force:1 bomber:1 interceptor:1 convoy:1 fleet:1 carrier fleet:1 sub fleet:1 ASW fleet:1 base:1 town:1 city:1 capital:1

To attack: infantry:1 armor:1

To fire: (none)


In addition to basic consumption.

Consumption per move: armor:1

Consumption per attack: (none)

Consumption per fire: air force:50 bomber:50 interceptor:50


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: (none)

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
infantry:-:3 armor:-:3 air force:0:0 bomber:0:0 interceptor:0:0 convoy:0:0 fleet:0:0 carrier fleet:0:0 sub fleet:0:0 ASW fleet:0:0 base:3:5 town:3:10 city:3:10 capital:3:10

Initial unit quantities at game start:(none)



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).