Orc Holes



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Point Value: 1

Side Attributes:
    Can belong to the following sides: The Uglies.

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 50.    Recovers by 1 HP each turn.
Generic capacity for units is 4.
Construction points (CP): 50.

Construction:
ACP to create: 0 by default, 1 for Goblin, Snaga Shaman.
    Creation distance max: 0 by default, 1 for Paladin Temple I, Vampire Castle.
ACP to build: 0 by default, 1 for Goblin, Snaga Shaman.
Can finish building self at 1 cp, will add 1 cp per action.
Range at which can build: 0 by default, 1 for Paladin Temple I, Vampire Castle.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 2 cells away.

Material Handling:
    food (none)
    orc-food, 24 basic production, 192 storage (192 at start of game), 12 basic consumption

Can auto-repair lost HP of other units: 0 by default, 1 for Goblin, Snaga Shaman.
Range of auto-repair: 0 by default, 1 for Paladin Temple I, Vampire Castle.

Fate if side loses: 100% chance to vanish.

AI Attributes:
    Considered to be an immobile facility.
    Requests a total peacetime garrison of 1 units.
    Requests a total wartime garrison of 2 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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