Game Overview
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*** Wreckreation ***
This game includes 17 unit types and 29 terrain types, along with 2 material types.
Number of sides to play may range from 2 to 3, defaulting to 3.
Side advantages are fixed.
Terrain view is always accurate once seen.
Sides move simultaneously.
Unit Types:
Village
Orc Holes
Catacombs
Paladin Temple I
Vampire Castle
Novice Fighter
Novice Paladin
Humanoid Thralls
Goblin
Snaga Shaman
Orcish Thralls
Slow Zombie
Nightwing
Paladin Mentor I
Cackling Haunt
Fresh Corpse
Decayed Corpse
Terrain Types:
ocean (Deep saltwater sea.)
sea coast (Shallow saltwater sea.)
lake (Freshwater lake.)
salt-marsh (Sea level saltwater marsh.)
swamp (Freshwater swamp.)
bog (Muddy, slimy region.)
jungle (Rain forest found in warm climates.)
forest (Forest found in moderate or subarctic climates.)
tanglewood
forested hills (Forested hills.)
forested mountains (Forested mountains.)
hills (Barren hills.)
mountains (Barren mountains.)
glacier (Glaciated mountains or hills.)
tundra (Cold, barren plain.)
desert (Barren plain found in warm climates.)
steppe (Dry, grassy and shrubbed plain.)
green (Green, fertile plain.)
silted plain (Frequently flooded, riverine plain. Very fertile.)
river (River flowing between terrain cells.)
shore (Beaches between water and terrain cells.)
cliffs (Cliffs between water and terrain cells.)
hedge (Impassable thicket of woods separating terrain cells.)
impassable mountains (Impassable precipes and ledges separating terrain cells.)
great wall (Long wall separating terrain cells.)
dirt road (Crude dirt road connecting terrain cells.)
paved road (Paved road connecting terrain cells.)
arena wall (Completely impassable arena border.)
arena border (Completely impassable arena border.)
Material Types:
food
orc-food
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).