wagon
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----- moves supplies -----
Point Value: 1
Side Attributes:
None.
Actions and Action Points (ACP):
Receives basic allotment of 1 new ACP per turn.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Uses a minimum of 1 ACP per move.
Needs MP to enter terrain: 1 into all terrain types.
Hit Points (HP): 1.
Vanishes if in: false by default, true for sea, shallows.
Generic capacity for units is 1.
Relative sizes of occupants: 99 by default, 1 for grog, knight, crystal.
Construction points (CP): 7.
Tech to build: 50.
Tech max: 50.
Develop:
ACP to develop: 0 by default, 1 for outpost.
Tech gained: 0 by default, 1 for outpost.
Construction:
ACP to create: 0 by default, 1 for outpost.
ACP to build: 0 by default, 1 for outpost.
Can build at own location.
ACP to toolup: 1 for all unit types.
TP/toolup action: 1 for all unit types.
TP to build: 0 by default, 1 for outpost.
TP max: 0 by default, 1 for outpost.
Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 5% vs demon, fire, earth, air, guild, 10% vs grog, knight, city, outpost, 50% vs wagon, 30% vs wizard, town, 20% vs ship, crystal, 70% vs manicon.
Damage is 1 vs all unit types.
Other Actions:
ACP for explicit repair is 1 for all unit types.
Explicit repair performance is 14 for all unit types.
Min HP to repair is 1 for all unit types.
Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
food, 1 basic production, 20 storage, 1 basic consumption, times 1% if occupant, receive from up to 1 cells away, send up to 1 cells away
drink, 2 basic production, 5 storage, 1 basic consumption, times 1% if occupant, receive from up to 1 cells away, send up to 1 cells away
mana (none)
Productivity adjustment for terrain is *1.00 by default, *0.20 in desert.
0.10% chance of revolt.
Fate if side loses: 100% chance to vanish.
AI Attributes:
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).