Game Overview
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*** Voyages of Discovery ***
This game includes 7 unit types and 10 terrain types, along with 6 material types.
Number of sides to play may range from 1 to 5, defaulting to 5.
Side advantages may range from 1 to 5, defaulting to 1.
Terrain view is always accurate once seen.
Sides move simultaneously.
Unit Types:
explorer (our hero, plus bodyguards and personal servants)
crew (supports the explorer)
fleet (transportation across the sea)
fort (can be built for protection)
city (home port, with nearly limitless supply)
native-village (where the more primitive natives live)
native-city (where the civilized natives live)
Terrain Types:
sea (deep ocean)
shallows (coastal waters and lakes)
swamp (standing water and dense undergrowth)
desert (dry and sandy or rocky terrain)
plains (flat or rolling countryside or steppe)
forest (dense forest or jungle)
mountains (high elevation and/or rugged terrain)
ice (permanent ice fields)
river
road
Material Types:
food
water
wood (to build and repair ships)
gold
gems
spices
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).