Game Setup
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Synthesis done when setting up this game:
Fractal percentile terrain: (not attempted)
Alt blobs density 1000, size 30, height 500
2 smoothing passes
Lower percentiles: 0% for sea, 90% for trees, 80% for fields, 35% for block, 25% for street, 20% for beach.
Upper percentiles: 20% for sea, 100% for trees, 90% for fields, 80% for block, 35% for street, 25% for beach.
Wet blobs density 100, size 100, height 100
2 smoothing passes
Lower percentiles: 0% for all terrain types.
Upper percentiles: 100% for all terrain types.
Terrain around edge is sea.
Rivers: (not attempted)
Countries: (not attempted)
11 cells across
Favored terrain:
Independent units: (not attempted)
Materials: (not attempted)
Names for units: (not attempted)
Names for geographical features: (not attempted)
Roads: (not attempted)
Chance to run:
Weather: (not attempted)
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).