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----- men with guns -----

Point Value: 1

Side Attributes:

Actions and Action Points (ACP):
    Can act until -1 ACP left.
    Receives basic allotment of 2 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 99 by default, 1 into desert, plains, forest, mountains, river, 2 into swamp.
    Needs MP to traverse terrain: -1 by default, 1 across road.

Hit Points (HP): 2.
Construction points (CP): 8.

ACP to create: 0 by default, 2 for base.
    CP upon creation: 1 by default, 3 for base.
ACP to build: 0 by default, 2 for base.
    CP added per build: 1 by default, 2 for base.
Can build at own location.

Can attack (ACP 1 vs all unit types).
Hit chances are 80% vs phalanx, knight, cavalry, 20% vs cannon, armor, helicopter, bomber, 5% vs battleship, transport, carrier, fighter, 70% vs galley, longbowman, Polis, 40% vs infantry, fort, Modern City, 50% vs City, Metropolis, 30% vs base, Post-Modern City, 3% vs flying saucer, TraXor, 0% vs battledroid, Flying City, 60% vs Castle, 35% vs boat, 25% vs dirigible, 10% vs Habitat.
Damage is 1 vs all unit types.
Ammo needed to hit unit: 0 by default, 1 vs ammo, bombs.
Can capture (ACP 0 vs all unit types).
Chance to capture: 0% by default, 70% vs base, Castle, City, Metropolis, 90% vs fort, Polis, 60% vs Modern City, Post-Modern City, 20% vs Habitat.
Chance to capture indep: -1% by default, 99% vs fort, Polis, 90% vs City, Metropolis, 95% vs Castle, 85% vs base, 80% vs Modern City, 70% vs Post-Modern City, 30% vs Habitat, 5% vs Flying City.

Other Actions:
Can be disbanded (2 ACP).

0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Chance to be damaged in an accident: 0% by default, 5% in swamp.
Amount of damage: 0 in all terrain types.

Material Handling:
    food (none)
    fuel, 20 storage, 1 basic consumption, needs 1 to move
    ammo, 6 storage, 1 (ammo) consumed per attack
    bombs (none)

Can auto-repair lost HP of other units: 0 by default, 50% chance of 1 for infantry.

Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.

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File produced by Xcscribe for Xconq version 7.5pre (July 2004).