boat
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----- carries more stuff than a galley -----
Point Value: 1
Notes:
carries ground units except armor and battledroids
Side Attributes:
None.
Actions and Action Points (ACP):
Can act until -1 ACP left.
Receives basic allotment of 3 new ACP per turn.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Uses a minimum of 1 ACP per move.
Needs MP to enter terrain: 99 by default, 1 into sea, shallows.
Needs MP to traverse terrain: -1 by default, 2 across river.
Hit Points (HP): 2.
Generic capacity for units is 8.
Relative sizes of occupants: 9999 for fort, base, Polis, Castle, City, Metropolis, Modern City, Post-Modern City, Habitat, Flying City, 1 for phalanx, knight, longbowman, 2 for cannon, cavalry, infantry, 24 for battleship, carrier, 15 for bomber, flying saucer, 6 for boat, transport, 5 for fighter, helicopter, 100 for TraXor, 10 for dirigible, 8 for battledroid, 4 for armor, 3 for galley.
Maximum number of occupants: 0 by default, 8 for phalanx, knight, longbowman, cannon, cavalry, infantry.
Construction points (CP): 7.
Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 0% by default, 5% vs cavalry, infantry, transport, 40% vs galley, boat, 12% vs phalanx, 15% vs cannon, 10% vs knight, 7% vs longbowman.
Damage is 1 vs all unit types.
Ammo needed to hit unit: 0 by default, 1 vs ammo, bombs.
Other Actions:
Can be given to another side (1 ACP).
Can be disbanded (3 ACP).
Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
food (none)
fuel (none)
ammo (none)
bombs (none)
Fate if side loses: 100% chance to vanish.
AI Attributes:
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).