base
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----- a port and airstrip -----
Point Value: 1
Side Attributes:
None.
Actions and Action Points (ACP):
Does not act.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Is always immobile.
Hit Points (HP): 5. Recovers by 0.33 HP each turn.
Vanishes if in: false by default, true for sea, shallows, ice.
Generic capacity for units is 100.
Relative sizes of occupants: 200 for fort, base, Polis, Castle, City, Metropolis, Modern City, Post-Modern City, Habitat, Flying City, 1 for phalanx, knight, longbowman, 2 for cannon, cavalry, infantry, 24 for battleship, carrier, 15 for bomber, flying saucer, 6 for boat, transport, 5 for fighter, helicopter, 100 for TraXor, 10 for dirigible, 8 for battledroid, 4 for armor, 3 for galley.
Maximum number of occupants: 10 by default, 0 for TraXor, fort, base, Polis, Castle, City, Metropolis, Modern City, Post-Modern City, Habitat, Flying City.
Construction points (CP): 10.
Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 0% vs battledroid, fort, base, Polis, Castle, City, Metropolis, Modern City, Post-Modern City, Habitat, Flying City, 80% vs phalanx, knight, cavalry, 20% vs armor, helicopter, bomber, 5% vs battleship, transport, carrier, 70% vs galley, longbowman, 35% vs boat, infantry, 3% vs flying saucer, TraXor, 30% vs dirigible, 25% vs cannon, 15% vs fighter.
Damage is 1 vs all unit types.
Ammo needed to hit unit: 0 by default, 1 vs ammo, bombs.
Protection of occupants/transport is *0.50 by default, *1.00 for fort, base, Polis, Castle, City, Metropolis, Modern City, Post-Modern City, Habitat, Flying City.
Vision:
1% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Always seen if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
food (none)
fuel, 20 basic production, 200 storage
ammo, 10 basic production, 100 storage
bombs, 3 basic production
Can auto-repair lost HP of other units: 33% chance of 1 by default, 0 for flying saucer, battledroid, TraXor, fort, Polis, Castle, City, Metropolis, Modern City, Post-Modern City, Habitat, Flying City.
Fate if side loses: 100% chance to vanish.
AI Attributes:
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).