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----- men with spears -----

Point Value: 1

fights, captures cities, explores

Side Attributes:

Actions and Action Points (ACP):
    Can act until -1 ACP left.
    Receives basic allotment of 2 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 99 by default, 1 into desert, plains, forest, mountains, river, 2 into swamp.
    Needs MP to traverse terrain: -1 by default, 1 across road.

Hit Points (HP): 1.
Construction points (CP): 4.

ACP to create: 0 by default, 2 for fort.
ACP to build: 0 by default, 2 for fort.
    CP added per build: 1 by default, 2 for fort.
Can build at own location.

Can attack (ACP 1 vs all unit types).
Hit chances are 0% vs dirigible, battleship, transport, carrier, fighter, helicopter, bomber, flying saucer, TraXor, Habitat, Flying City, 10% vs galley, boat, cavalry, City, 5% vs cannon, battledroid, base, 1% vs armor, Modern City, Post-Modern City, 50% vs knight, Polis, 40% vs phalanx, 30% vs fort, Castle, 20% vs longbowman, 15% vs infantry, 4% vs Metropolis.
Damage is 1 vs all unit types.
Ammo needed to hit unit: 0 by default, 1 vs ammo, bombs.
Can capture (ACP 0 vs all unit types).
Chance to capture: 0% by default, 5% vs base, Modern City, Post-Modern City, 20% vs Castle, City, 50% vs Polis, 40% vs fort, 10% vs Metropolis.
Chance to capture indep: -1% by default, 15% vs base, Metropolis, 75% vs Polis, 65% vs fort, 30% vs Castle, 22% vs City, 9% vs Modern City, 7% vs Post-Modern City, 2% vs Habitat, 0% vs Flying City.

Other Actions:
Can be disbanded (2 ACP).

0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Chance to be damaged in an accident: 0% by default, 10% in swamp.
Amount of damage: 0 in all terrain types.

Material Handling:
    food (none)
    fuel (none)
    ammo (none)
    bombs (none)

Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.

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File produced by Xcscribe for Xconq version 7.5pre (July 2004).