fuel
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----- energy for a better tomorrow -----
Base production: base:20 City:30 Metropolis:60 Modern City:90 Post-Modern City:120 Habitat:100 Flying City:999
Base consumption: infantry:1 dirigible:5 fighter:3 armor:1 helicopter:2 bomber:2
Storage: infantry:20 dirigible:75 battleship:400 transport:400 carrier:400 fighter:18 armor:40 helicopter:12 bomber:36 base:200 City:100 Metropolis:200 Modern City:400 Post-Modern City:600 Habitat:100
Consumption percentage as occupant: (none)
Production as occupant: (none)
ACP to extract: (none)
Minimum required by a unit for the following activities.
To act: (none)
To move: infantry:1 dirigible:1 battleship:1 transport:1 carrier:1 fighter:1 armor:1 helicopter:1 bomber:1
To attack: (none)
To fire: (none)
In addition to basic consumption.
Consumption per move: dirigible:1 battleship:1 transport:1 carrier:1 fighter:1 helicopter:1 bomber:1
Consumption per attack: (none)
Consumption per fire: (none)
Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)
Needed to build : (none)
Any building unit consumes as follows
On creation of: (none)
Per build of: (none)
Any unit repairing other units needs/uses these amounts
To be able to repair : (none)
Consumption per repair of 1 HP for: (none)
Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
infantry:-:0 dirigible:0:0 battleship:0:0 transport:0:0 carrier:0:0 fighter:0:0 armor:-:0 helicopter:0:0 bomber:0:0
Initial unit quantities at game start:infantry:0 dirigible:0 battleship:0 transport:0 carrier:0 fighter:0 armor:0 helicopter:0 bomber:0 base:0 City:0 Metropolis:0 Modern City:0 Post-Modern City:0 Habitat:0
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).