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"Carrier Battles" ("tailhook") (version "1.0")                    
Pacific theatre, early World War II (1942) by Keir Novik.
Notes to "tailhook":

When airplanes land on an aircraft carrier, they stop themselves by catching ("trapping") one of a set of wires laid across the rear of the deck with a hook attached to the tail of the airplane -- the tailhook.

This game is small scale (30 miles/hex and 1 hour/turn) and quite detailed, aiming to capture the flavour of aircraft carrier operations in the Pacific Ocean in early World War II. Out of all the carrier battles fought in the Pacific, only five had the opponents so evenly matched as to make the outcome uncertain. They occurred in mid to late 1942: Coral Sea (4-8 May), Midway (4-6 June), Eastern Solomans (24-25 August), Santa Cruz Islands (26 October), and Guadalcanal (12-15 November).

In creating this game I started from "flattop", changing the name to avoid confusion. All of the aircraft fall into one of several categories which behave similarly, individual types within each class differing only in range, cruise speed, and where they may land. For now, the make and model have little more effect than adding character.

Aircraft categories include fighters, seaplanes, flying boats, heavy bombers, medium bombers, dive bombers, and torpedo bombers. Only aircraft with the word "carrier" appearing in their short description (e.g. "A flight of Grumman F4F-3 Wildcat carrier fighters") are capable of landing on aircraft carriers. Only seaplanes and flying boats can land at seaplane bases, but they cannot land at airfields. Seaplanes can also fly from cruisers and battleships.

In this game all undamaged ships travel at the same speed, and aircraft fly at their cruise speed (not their maximum speed, which will eventually affect combat). Only aircraft need fuel and ammunition at this scale.

Detailed aircraft gun statistics:

Calibre Projectile Rate of Muzzle Effective
Name (mm) Mass (g) Fire (rpm) Vel. (m/s) Range (m)
.30" M2 7.62 9.9 1200 835
Type 92 7.7 11.3 600 762 600
Type 97 7.7 11.3 1000 750 600
.303" Browning 7.7 11.3 1140 745
Type 1 7.92 11.5 1000 789 600
.50" M2 12.7 48.5 750 870
Hispano Mk.II 20 130 600 880
Type 99 mod 1 20 142 490 600 800
37 mm M4 37 608 140 610

Primary sources:
S.E. Morison, History of USN Operations in WWII (OUP: London, 1949).
R.J. Francillon, Japanese Aircraft of the Pacific War (Putnam: London, 1979).
G. Swanborough and P.M. Bowers, United States Navy Aircraft Since 1911 (Putnam: London, 1990).

Other sources:
G. Swanborough and P.M. Bowers, United States Military Aircraft Since 1909 (Putnam: London, 1989).
D. Carpenter and N. Polmar, Submarines of the Imperial Japanese Navy (Naval Institute Press: Annapolis, 1986).

Keir Novik
July 1999

-- "stdterr"                    
      Standard set of terrain types shared by many game designs

-- "ng-ships"                    
      (no description)

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