Grey One



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----- Mysterious lord of the Undead -----

Point Value: 1

Side Attributes:
    Can belong to the following sides: The Undead.
    Can be a side leader/capital (aka. "self") unit.
    (Side must always have a self unit during game.)

Actions and Action Points (ACP):
    Receives basic allotment of 3 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 2 into land, ice, neutral, steppe, beach, road, mud, snow, 3 into swamp, forest, hills, semi-desert, river, jungle, 99 into sea, shallows, cliffs, 4 into desert, deepforest, 6 into mountains, 1 into wasteland.
    Needs MP to leave terrain: 0 by default, 99 in sea, shallows.

Hit Points (HP): 80.    Recovers by 10 HP each turn.

Construction:
ACP to create: 0 by default, 3 for Power Word, Kill, Deathwalker, Wasteland, Poltergeist, Bone Arrows, Ghouls, Skeletons, Vampyres, Seekers, Iblis, Lich, Nature's Voice, Tsunami, Mountain, Earthquake, Deep, Shallow, Oceanic Charm, Hill, Plains, Swamp, Charm Beast, Minor Earth Elemental, Crebain, Leviathan, Chaos Canticle, Volcano, Meteor Storm, Disintegrate, Fireball, Flame Strike, Flame Arrow, Minor Fire Elemental, Fire Elemental, Major Fire Elemental, Gévaudan, The Ordros, Demon, Restoration, Enlighten, Doorway, Spirit Wall, Sunray, Improved Heal, Bolt, Lesser Spirits, Spirits, Greater Spirit, Guardian, Phantom Castle, Greater Charm, True Divination, Greater Divination, Lightning Bolt, Charm, Divination, Minor Air Elemental, Air Elemental, Major Air Elemental, Phantom Beast, Phantom Warriors, 6 for Labrynthine Riddle, Deathtap.
    Creation distance max: 0 by default, 2 for Power Word, Kill, Deathwalker, Wasteland, Labrynthine Riddle, Gray Breath, Seance, Bone Arrows, Deathtap, Nature's Voice, Tsunami, Mountain, Beguile, Earthquake, Deep, Shallow, Oceanic Charm, Hill, Plains, Swamp, Charm Beast, Chaos Canticle, Volcano, Meteor Storm, Disintegrate, Wall of Flames, Fireball, Flame Strike, Flame Arrow, Restoration, Enlighten, Doorway, Spirit Wall, Sunray, Improved Heal, Sanctify, Bless, Eye of Justice, Bolt, Heal, Phantom Castle, Greater Charm, True Divination, Guards and Wards, Prismatic Wall, Greater Divination, Lightning Bolt, Charm, Divination.
    CP upon creation: 1 by default, 3 for Power Word, Kill, Deathwalker, Wasteland, Poltergeist, Bone Arrows, Ghouls, Skeletons, Vampyres, Seekers, Iblis, Lich, Nature's Voice, Tsunami, Mountain, Earthquake, Deep, Shallow, Oceanic Charm, Hill, Plains, Swamp, Charm Beast, Minor Earth Elemental, Crebain, Leviathan, Chaos Canticle, Volcano, Meteor Storm, Disintegrate, Fireball, Flame Strike, Flame Arrow, Minor Fire Elemental, Fire Elemental, Major Fire Elemental, Gévaudan, The Ordros, Demon, Restoration, Enlighten, Doorway, Spirit Wall, Sunray, Improved Heal, Bolt, Lesser Spirits, Spirits, Greater Spirit, Guardian, Phantom Castle, Greater Charm, True Divination, Greater Divination, Lightning Bolt, Charm, Divination, Minor Air Elemental, Air Elemental, Major Air Elemental, Phantom Beast, Phantom Warriors, 6 for Labrynthine Riddle, Deathtap.
ACP to build: 0 by default, 3 for Power Word, Kill, Deathwalker, Wasteland, Poltergeist, Bone Arrows, Ghouls, Skeletons, Vampyres, Seekers, Iblis, Lich, Nature's Voice, Tsunami, Mountain, Earthquake, Deep, Shallow, Oceanic Charm, Hill, Plains, Swamp, Charm Beast, Minor Earth Elemental, Crebain, Leviathan, Chaos Canticle, Volcano, Meteor Storm, Disintegrate, Fireball, Flame Strike, Flame Arrow, Minor Fire Elemental, Fire Elemental, Major Fire Elemental, Gévaudan, The Ordros, Demon, Restoration, Enlighten, Doorway, Spirit Wall, Sunray, Improved Heal, Bolt, Lesser Spirits, Spirits, Greater Spirit, Guardian, Phantom Castle, Greater Charm, True Divination, Greater Divination, Lightning Bolt, Charm, Divination, Minor Air Elemental, Air Elemental, Major Air Elemental, Phantom Beast, Phantom Warriors, 6 for Labrynthine Riddle, Deathtap.
    CP added per build: 1 by default, 3 for Power Word, Kill, Deathwalker, Wasteland, Poltergeist, Bone Arrows, Ghouls, Skeletons, Vampyres, Seekers, Iblis, Lich, Nature's Voice, Tsunami, Mountain, Earthquake, Deep, Shallow, Oceanic Charm, Hill, Plains, Swamp, Charm Beast, Minor Earth Elemental, Crebain, Leviathan, Chaos Canticle, Volcano, Meteor Storm, Disintegrate, Fireball, Flame Strike, Flame Arrow, Minor Fire Elemental, Fire Elemental, Major Fire Elemental, Gévaudan, The Ordros, Demon, Restoration, Enlighten, Doorway, Spirit Wall, Sunray, Improved Heal, Bolt, Lesser Spirits, Spirits, Greater Spirit, Guardian, Phantom Castle, Greater Charm, True Divination, Greater Divination, Lightning Bolt, Charm, Divination, Minor Air Elemental, Air Elemental, Major Air Elemental, Phantom Beast, Phantom Warriors, 6 for Labrynthine Riddle, Deathtap.
Can build at own location.

Combat:
Can attack (ACP 1 by default, 99 vs Ghosts, Pterodactyl, Ferak, Royal Ferak, Great Wyrm, Wyrm, Young Dragon, Dragon's Lair, Kraken Pit, Dinosaur Breeding Ground, Saurian Breeding Ground, Heart of the Forest, Heart of the Jungle, Heart of the Sulspec, Heart of the Glaspec, Heart of the Hoespec, Heart of the Dajaspec, Poltergeist, Vampyres, Crebain, Demon, Lesser Spirits, Spirits, Greater Spirit, Guardian, Minor Air Elemental, Air Elemental, Major Air Elemental).
Hit chances are 75% by default, 0% vs Orc Warrior, Fallen City, Razed Village, Fallen Keep, Fallen Citadel, Ruins, Wooden Fort, Pelts, Dead Axehead, Dead Bospallian, Festering Remains of Thurastes, Small City, City, Large City, Huge City, Walled Small City, Walled City, Walled Large City, Walled Huge City, Township, Seaside Village, Orcspawn Hamlet, Ogre Village, Dead City, Dragon's Lair, Kraken Pit, Dinosaur Breeding Ground, Saurian Breeding Ground, Heart of the Forest, Heart of the Jungle, Heart of the Sulspec, Heart of the Glaspec, Heart of the Hoespec, Heart of the Dajaspec, The Needle, Earth Node, Chaos Node, Life Node, Death Node, Ancient Temple, Power Word, Kill, Deathwalker, Wasteland, Labrynthine Riddle, Gray Breath, Seance, Bone Arrows, Deathtap, Iblis, Nature's Voice, Mountain, Beguile, Earthquake, Deep, Shallow, Oceanic Charm, Hill, Plains, Swamp, Charm Beast, Meteor Storm, Disintegrate, Wall of Flames, Fireball, Flame Strike, Flame Arrow, Restoration, Enlighten, Sunray, Improved Heal, Sanctify, Bless, Eye of Justice, Bolt, Heal, Greater Charm, True Divination, Guards and Wards, Prismatic Wall, Greater Divination, Lightning Bolt, Charm, Divination, 100% vs Sorcery Node, Fish, Gold Mine, Iron Mine, Quarry, Groves.
Damage is 2d10 by default, 0 vs Orc Warrior, Fallen City, Razed Village, Fallen Keep, Fallen Citadel, Ruins, Wooden Fort, Pelts, Dead Axehead, Dead Bospallian, Festering Remains of Thurastes, Small City, City, Large City, Huge City, Walled Small City, Walled City, Walled Large City, Walled Huge City, Township, Seaside Village, Orcspawn Hamlet, Ogre Village, Dead City, Dragon's Lair, Kraken Pit, Dinosaur Breeding Ground, Saurian Breeding Ground, Heart of the Forest, Heart of the Jungle, Heart of the Sulspec, Heart of the Glaspec, Heart of the Hoespec, Heart of the Dajaspec, The Needle, Earth Node, Sorcery Node, Chaos Node, Life Node, Death Node, Ancient Temple, Fish, Gold Mine, Iron Mine, Quarry, Groves, Power Word, Kill, Deathwalker, Wasteland, Labrynthine Riddle, Gray Breath, Seance, Bone Arrows, Deathtap, Iblis, Nature's Voice, Mountain, Beguile, Earthquake, Deep, Shallow, Oceanic Charm, Hill, Plains, Swamp, Charm Beast, Meteor Storm, Disintegrate, Wall of Flames, Fireball, Flame Strike, Flame Arrow, Restoration, Enlighten, Sunray, Improved Heal, Sanctify, Bless, Eye of Justice, Bolt, Heal, Greater Charm, True Divination, Guards and Wards, Prismatic Wall, Greater Divination, Lightning Bolt, Charm, Divination, 1d2 vs Devil's Mold.
If attacked, effect of own terrain is *1.00 by default, *0.75 in hills, *0.60 in forest, *0.50 in swamp, *0.35 in mountains.
Can capture (ACP 0 vs all unit types).
Chance to capture: 0% by default, 100% vs Fallen City, Razed Village, Fallen Keep, Fallen Citadel, Ruins, Earth Node, Sorcery Node, Chaos Node, Life Node, Death Node, Ancient Temple, Fish, Gold Mine, Iron Mine, Quarry, Groves, 90% vs Small City, City, Large City, Huge City, Walled Small City, Walled City, Walled Large City, Walled Huge City, Township, Seaside Village, Orcspawn Hamlet, Ogre Village.
Combat never reduces defender's HP below 0 by default, 1 vs Fallen City, Razed Village, Fallen Keep, Fallen Citadel, Ruins, Dinosaur Breeding Ground, Saurian Breeding Ground, Heart of the Forest, Heart of the Jungle, Heart of the Sulspec, Heart of the Glaspec, Heart of the Hoespec, Heart of the Dajaspec, Earth Node, Sorcery Node, Chaos Node, Life Node, Death Node, Ancient Temple, Fish, Gold Mine, Iron Mine, Quarry, Groves.
Protection of occupants/transport is *0.50 by default, *1.00 for Orc Warrior, Fallen City, Razed Village, Fallen Keep, Fallen Citadel, Ruins, Watchtower, Wooden Fort, Keep, Citadel, Pelts, Dead Axehead, Dead Bospallian, Festering Remains of Thurastes, Dragon's Lair, Kraken Pit, Dinosaur Breeding Ground, Saurian Breeding Ground, Heart of the Forest, Heart of the Jungle, Heart of the Sulspec, Heart of the Glaspec, Heart of the Hoespec, Heart of the Dajaspec, The Needle, Fish, Gold Mine, Iron Mine, Quarry, Groves, Power Word, Kill, Deathwalker, Wasteland, Labrynthine Riddle, Gray Breath, Seance, Bone Arrows, Deathtap, Iblis, Nature's Voice, Mountain, Beguile, Earthquake, Deep, Shallow, Oceanic Charm, Hill, Plains, Swamp, Charm Beast, Meteor Storm, Disintegrate, Wall of Flames, Fireball, Flame Strike, Flame Arrow, Restoration, Enlighten, Sunray, Improved Heal, Sanctify, Bless, Eye of Justice, Bolt, Heal, Greater Charm, True Divination, Guards and Wards, Prismatic Wall, Greater Divination, Lightning Bolt, Charm, Divination, *0.00 for Small City, City, Large City, Huge City, Walled Small City, Walled City, Walled Large City, Walled Huge City, Township, Seaside Village, Orcspawn Hamlet, Ogre Village, Dead City, Earth Node, Sorcery Node, Chaos Node, Life Node, Death Node, Ancient Temple.
Combat effectiveness as occupant is 0% by default, 1% in Small City, City, Large City, Huge City, Walled Small City, Walled City, Walled Large City, Walled Huge City, Township, Seaside Village, Orcspawn Hamlet, Ogre Village, Dead City.
Chance to retreat from combat is 0% by default, 50% vs Orcspawn Spearmen, Ferak, 25% vs Royal Ferak.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 4 cells away.

Material Handling:
    Gold (none)
    Wood (none)
    Stone (none)
    Mana (none)
    Study (none)
    Industry (none)
    Corpses (none)
    X (none)

Required advances to build: None.

At most 1 allowed in a game.
AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).