Keep



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----- Protects 3 units, provides good vision. -----

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 3 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 100.    Recovers by 1 HP each turn.
Generic capacity for units is 4.
Relative sizes of occupants: 99 by default, 1 for Swordsmen, Halberdier, Bowmen, Cavalry, Engineers, Catapult, Mage, Scout, Imperial Gladiator, Longbowman, Crusaders, Assassins, Steam Cannon, Dervish, Loreweaver, Crocadilion, Labrynthine Riddle, Deathtap, Wall of Flames, Sanctify, Bless, Eye of Justice, Guards and Wards, Prismatic Wall.
Maximum number of occupants: 4 by default, -1 for Orc Warrior, Fallen City, Razed Village, Fallen Keep, Fallen Citadel, Ruins, Wooden Fort, Pelts, Dead Axehead, Dead Bospallian, Festering Remains of Thurastes, Small City, City, Large City, Huge City, Walled Small City, Walled City, Walled Large City, Walled Huge City, Township, Seaside Village, Orcspawn Hamlet, Ogre Village, Dead City, Dragon's Lair, Kraken Pit, Dinosaur Breeding Ground, Saurian Breeding Ground, Heart of the Forest, Heart of the Jungle, Heart of the Sulspec, Heart of the Glaspec, Heart of the Hoespec, Heart of the Dajaspec, The Needle, Earth Node, Sorcery Node, Chaos Node, Life Node, Death Node, Ancient Temple, Fish, Gold Mine, Iron Mine, Quarry, Groves, Power Word, Kill, Deathwalker, Wasteland, Gray Breath, Seance, Bone Arrows, Iblis, Nature's Voice, Mountain, Beguile, Earthquake, Deep, Shallow, Oceanic Charm, Hill, Plains, Swamp, Charm Beast, Meteor Storm, Disintegrate, Fireball, Flame Strike, Flame Arrow, Restoration, Enlighten, Sunray, Improved Heal, Bolt, Heal, Greater Charm, True Divination, Greater Divination, Lightning Bolt, Charm, Divination, 1 for Labrynthine Riddle, Wall of Flames, Sanctify, Guards and Wards, Prismatic Wall, 0 for Deathtap, Bless, Eye of Justice.
Construction points (CP): 3.

Construction:
ACP to create: 0 by default, 3 for Swordsmen, Bowmen, Cavalry, Longbowman, Labrynthine Riddle, Wall of Flames, Sanctify, Guards and Wards, Prismatic Wall.
    CP upon creation: 1 by default, 3 for Swordsmen, Bowmen, Cavalry, Longbowman, Labrynthine Riddle, Wall of Flames, Sanctify, Guards and Wards, Prismatic Wall.
ACP to build: 0 by default, 3 for Swordsmen, Bowmen, Cavalry, Longbowman, Labrynthine Riddle, Wall of Flames, Sanctify, Guards and Wards, Prismatic Wall.
    CP added per build: 1 by default, 3 for Swordsmen, Bowmen, Cavalry, Longbowman, Labrynthine Riddle, Wall of Flames, Sanctify, Guards and Wards, Prismatic Wall.
Can build at own location.

Combat:
Hit chances are 0% by default, 100% vs Sorcery Node, Fish, Gold Mine, Iron Mine, Quarry, Groves.
Damage is 0 by default, 1d10 vs King, Usurper, Minister, Shogun, Loremaster, Emperor, Shah, Pharoah, Grey One, Talon, Spawn, Jabberwocke, 1d2 vs Devil's Mold.
If attacked, effect of own terrain is *1.00 by default, *0.75 in hills, *0.60 in forest, *0.50 in swamp, *0.35 in mountains.
Can capture (ACP 0 vs all unit types).
Chance to capture: 0% by default, 100% vs Fallen City, Razed Village, Fallen Keep, Fallen Citadel, Ruins, Earth Node, Sorcery Node, Chaos Node, Life Node, Death Node, Ancient Temple, Fish, Gold Mine, Iron Mine, Quarry, Groves, 90% vs Small City, City, Large City, Huge City, Walled Small City, Walled City, Walled Large City, Walled Huge City, Township, Seaside Village, Orcspawn Hamlet, Ogre Village.
Combat never reduces defender's HP below 0 by default, 1 vs Fallen City, Razed Village, Fallen Keep, Fallen Citadel, Ruins, Dinosaur Breeding Ground, Saurian Breeding Ground, Heart of the Forest, Heart of the Jungle, Heart of the Sulspec, Heart of the Glaspec, Heart of the Hoespec, Heart of the Dajaspec, Earth Node, Sorcery Node, Chaos Node, Life Node, Death Node, Ancient Temple, Fish, Gold Mine, Iron Mine, Quarry, Groves.
Protection of occupants/transport is *0.50 by default, *1.00 for Orc Warrior, Fallen City, Razed Village, Fallen Keep, Fallen Citadel, Ruins, Watchtower, Wooden Fort, Keep, Citadel, Pelts, Dead Axehead, Dead Bospallian, Festering Remains of Thurastes, Dragon's Lair, Kraken Pit, Dinosaur Breeding Ground, Saurian Breeding Ground, Heart of the Forest, Heart of the Jungle, Heart of the Sulspec, Heart of the Glaspec, Heart of the Hoespec, Heart of the Dajaspec, The Needle, Fish, Gold Mine, Iron Mine, Quarry, Groves, Power Word, Kill, Deathwalker, Wasteland, Labrynthine Riddle, Gray Breath, Seance, Bone Arrows, Deathtap, Iblis, Nature's Voice, Mountain, Beguile, Earthquake, Deep, Shallow, Oceanic Charm, Hill, Plains, Swamp, Charm Beast, Meteor Storm, Disintegrate, Wall of Flames, Fireball, Flame Strike, Flame Arrow, Restoration, Enlighten, Sunray, Improved Heal, Sanctify, Bless, Eye of Justice, Bolt, Heal, Greater Charm, True Divination, Guards and Wards, Prismatic Wall, Greater Divination, Lightning Bolt, Charm, Divination, *0.00 for Small City, City, Large City, Huge City, Walled Small City, Walled City, Walled Large City, Walled Huge City, Township, Seaside Village, Orcspawn Hamlet, Ogre Village, Dead City, Earth Node, Sorcery Node, Chaos Node, Life Node, Death Node, Ancient Temple.
Combat effectiveness as occupant is 0% by default, 1% in Small City, City, Large City, Huge City, Walled Small City, Walled City, Walled Large City, Walled Huge City, Township, Seaside Village, Orcspawn Hamlet, Ogre Village, Dead City.
Chance to retreat from combat is 0% by default, 50% vs Orcspawn Spearmen, Ferak, 25% vs Royal Ferak.
Becomes Fallen Keep when destroyed.

Other Actions:
ACP for explicit repair is 0 by default, 1 for Catapult, Steam Cannon, Watchtower, Wooden Fort, Keep, Citadel.
Explicit repair performance is 0 by default, 1000 for Watchtower, Wooden Fort, Keep, Citadel, 100 for Catapult, Steam Cannon.
Min HP to repair is 1 for all unit types.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 3 cells away.

Material Handling:
    Gold, 200 storage
    Wood (none)
    Stone, 100 used in creation
    Mana (none)
    Study (none)
    Industry, 3 basic production, 200 storage
    Corpses (none)
    X (none)

Required advances to build: None.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total peacetime garrison of 2 units.
    Requests a total wartime garrison of 3 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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