engineers



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----- construction team, equipped with in-system ships -----

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 99 by default, 1 into star system.

Hit Points (HP): 3.
Construction points (CP): 10.

Construction:
ACP to create: 0 by default, 1 for starbase, shipyard.
    Creation distance max: 0 by default, 1 for starbase, shipyard.
ACP to build: 0 by default, 1 for starbase, shipyard.
Range at which can build: 0 by default, 1 for starbase, shipyard.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 5 cells away.
Vision is line-of-sight.
Effective eye height is 5 in all terrain types.

Material Handling:
    fuel, 100 storage (100 at start of game), 1 basic consumption
    metal (none)


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).