fuel
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----- mixture of gases, powers everything -----
Base production: (none)
Base consumption: army:1 engineers:1 transport:1 fighter:1 cruiser:1
Storage: army:100 engineers:100 transport:200 fighter:18 cruiser:400 starbase:500 shipyard:500 small planet:200 planet:500 gas giant:5000 ringed gas giant:5000 asteroid belt:200
Consumption percentage as occupant: (none)
Production as occupant: (none)
ACP to extract: (none)
Minimum required by a unit for the following activities.
To act: (none)
To move: (none)
To attack: (none)
To fire: (none)
In addition to basic consumption.
Consumption per move: (none)
Consumption per attack: (none)
Consumption per fire: (none)
Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)
Needed to build : (none)
Any building unit consumes as follows
On creation of: (none)
Per build of: (none)
Any unit repairing other units needs/uses these amounts
To be able to repair : (none)
Consumption per repair of 1 HP for: (none)
Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
army:0:0 engineers:0:0 transport:0:0 fighter:0:0 cruiser:0:0 starbase:0:0 shipyard:0:0 small planet:0:0 planet:0:0 gas giant:0:0 ringed gas giant:0:0 asteroid belt:0:0
Initial unit quantities at game start:(none)
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).