engineers



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----- Builds colonies and space stations -----

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.
    Allowed 1 free ACP to complete an action.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 1 by default, 99 into vacuum, star.

Hit Points (HP): 1.
Vanishes if in: false by default, true for vacuum, star.
Construction points (CP): 6.

Construction:
ACP to create: 0 by default, 1 for civ-1, terraforming-station, settlement, space-colony, shipyard, dysen-sphere, outpost.
    Creation distance max: 0 by default, 1 for space-colony, shipyard, dysen-sphere, outpost.
ACP to build: 0 by default, 1 for civ-1, terraforming-station, settlement, space-colony, shipyard, dysen-sphere, outpost.
Range at which can build: 0 by default, 1 for space-colony, shipyard, dysen-sphere, outpost.
ACP to toolup: 1 for all unit types.
    TP/toolup action: 1 for all unit types.
    TP to build: 0 for all unit types.
    TP max: 0 for all unit types.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    food (none)
    fuel (none)
    ores (none)
    solar (none)
    petroleum (none)
    matter (none)
    antimatter (none)
    personnel (none)
    torpedoes (none)
    protomatter (none)


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Can build advanced units.
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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