antimatter-plant



Up: Table of Contents    Previous: Unit    Next: Unit    

----- Produces matter and antimatter for starships -----

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Does not act.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 4.
Vanishes if in: false by default, true for star.
Construction points (CP): 20.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    food (none)
    fuel (none)
    ores (none)
    solar (none)
    petroleum (none)
    matter, 60 basic production, 100 storage, send up to 2 cells away
    antimatter, 60 basic production, 100 storage, send up to 2 cells away
    personnel (none)
    torpedoes (none)
    protomatter (none)


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Considered to be an immobile facility.
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



Up: Table of Contents    Previous: Unit    Next: Unit    


File produced by Xcscribe for Xconq version 7.5pre (July 2004).