Game Overview

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*** Russian Revolution ***

This game includes 10 unit types and 10 terrain types, along with 3 material types.
Number of sides to play may range from 2 to 15, defaulting to 2.

Side advantages are fixed.

Terrain view is always accurate once seen.

Sides move simultaneously.

Unit Types:
    militia (cheap, weaker than infantry, good for patrol and exploration)
    infantry (the backbone of the army, captures cities, makes forts)
    cavalry (fast, explores and fights, good for exploration and reserve)
    police (spies, fights terrorists, captures neutral troops)
    terrorist (sneaks around, infiltrates, blows up things)
    train (moves troops on land, very vulnerable)
    fleet (fights and carries troops on sea)
    fort (fort, port and canal)
    town (smaller than a city)
    city (main producer)

Terrain Types:
    sea (deep ocean)
    shallows (coastal waters and lakes)
    swamp (standing water and dense undergrowth)
    desert (dry and sandy or rocky terrain)
    plains (flat or rolling countryside or steppe)
    forest (dense forest or jungle)
    mountains (high elevation and/or rugged terrain)
    ice (permanent ice fields)

Material Types:
    fuel (to move your trains and ships)
    food (to survive)
    ammo (to fight)

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File produced by Xcscribe for Xconq version 7.5pre (July 2004).