Game Setup
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Synthesis done when setting up this game:
Fractal percentile terrain: (not attempted)
Alt blobs density 10000, size 100, height 500
3 smoothing passes
Lower percentiles: 0% for sea, river, railway, 52% for desert, plains, forest, 99% for ice, 93% for mountains, 51% for swamp, 50% for shallows.
Upper percentiles: 93% for desert, plains, forest, 50% for sea, 0% for river, railway, 100% for ice, 99% for mountains, 53% for swamp, 51% for shallows.
Wet blobs density 2000, size 100, height 100
2 smoothing passes
Lower percentiles: 0% by default, 80% for forest, 50% for swamp, 20% for plains.
Upper percentiles: 100% by default, 0% for river, railway, 80% for plains, 20% for desert.
Terrain around edge is ice.
Rivers: (not attempted)
Chance to be river source: 0% by default, 12% for mountains, 8% for forest, 5% for plains.
Sink is shallows.
Countries: (not attempted)
9 cells across, at least 12 cells apart, and at most 60 cells apart
Start with: 0 by default, 1 for city.
Independents nearby: 0 by default, 3 for town.
Favored terrain:
town: 100% by default, 20% for forest, mountains, 40% for desert.
city: 100% by default, 10% for forest, mountains, 25% for desert.
Independent units: (not attempted)
Chance of independent fort: 0.10% in all terrain types.
Chance of independent town: 1% in all terrain types.
Chance of independent city: 0.30% in all terrain types.
Materials: (not attempted)
Names for units: (not attempted)
Names for geographical features: (not attempted)
Roads: (not attempted)
Chance to run:
From town: 0% by default, 5% to city, 1% to town
90% chance of spur, if within 2 of road.
100% chance of road to edge.
From city: 0% by default, 90% to city, 10% to town
100% chance of road to edge.
Routing of road from sea: 0 by default, 100 vs plains.
Routing of road from shallows: 0 by default, 100 vs plains.
Routing of road from swamp: 0 by default, 100 vs plains.
Routing of road from desert: 0 by default, 100 vs desert, plains, forest, mountains.
Routing of road from plains: 0 by default, 100 vs plains, 80 vs desert, 70 vs forest, 60 vs mountains.
Routing of road from forest: 0 by default, 100 vs desert, plains, forest, mountains.
Routing of road from mountains: 0 by default, 100 vs desert, plains, forest, mountains.
Routing of road from ice: 0 by default, 100 vs plains.
100% of edge gets road run to another edge.
Weather: (not attempted)
16 choices in side library.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).