Up: Table of Contents    Previous: Unit    Next: Unit    

----- small two-decked ship -----

Side Attributes:

Actions and Action Points (ACP):
    Can act until -4 ACP left.
    Receives basic allotment of 4 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 99 by default, 1 into sea, shallows.
    Needs MP to traverse terrain: -1 by default, 2 across river.

Hit Points (HP): 3.    Recovers by 0.25 HP each turn.
Vanishes if in: true by default, false for sea, shallows, river.
Generic capacity for units is 1.
Relative sizes of occupants: 500 for siege engine, camp, tribe, oppidum, civitas, urbs, 1 for infantry, archer, 4 for legion, trireme, 2 for cavalry, bireme, 6 for barge.
Maximum number of occupants: 100 by default, 0 for bireme, trireme, barge.
Construction points (CP): 32.

Can attack (ACP 1 vs all unit types).
Hit chances are 50% by default, 20% vs infantry, cavalry, archer, legion, siege engine.
Damage is 1 vs all unit types.
If attacked, ACP to defend is 1 by default, 0 vs archer.
Ammo needed to hit unit: 0 by default, 1 vs stones, arrows.

Other Actions:
Can be given to another side (1 ACP).

0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    food, 10 storage (10 at start of game)
    wood, 12 storage (12 at start of game), 15 used in creation
    stones, 4 storage (4 at start of game)
    arrows, 4 storage (4 at start of game)

Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.

Up: Table of Contents    Previous: Unit    Next: Unit    

File produced by Xcscribe for Xconq version 7.5pre (July 2004).