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----- raw materials for building things -----

Base production: camp:1 tribe:3 oppidum:2 civitas:3 urbs:5

Base consumption: (none)

Storage: infantry:16 cavalry:4 archer:4 legion:24 bireme:12 trireme:16 barge:25 camp:20 tribe:20 oppidum:30 civitas:50 urbs:150

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)

Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)

In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: (none)

Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)

Any building unit consumes as follows

On creation of: bireme:15 trireme:25 barge:15 siege engine:8 camp:8

Per build of: (none)

Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
infantry:0:0 cavalry:0:0 archer:0:0 legion:0:0 bireme:0:0 trireme:0:0 barge:0:0 camp:0:0 tribe:0:0 oppidum:0:0 civitas:0:0 urbs:0:0

Initial unit quantities at game start:(none)

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File produced by Xcscribe for Xconq version 7.5pre (July 2004).