town
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Point Value: 1
Side Attributes:
None.
Actions and Action Points (ACP):
Does not act.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Is always immobile.
Hit Points (HP): 50. Recovers by 1 HP each turn.
Vanishes if in: false by default, true for sea, shallows, ice.
Generic capacity for units is 40.
Relative sizes of occupants: 1 by default, 100 for diamond-ring, treasure-chest, lair, village, town, castle, city.
Vision:
100% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
food, 10 basic production
water, 100 basic production
gold (none)
Productivity adjustment for terrain is *1.00 by default, *0.20 in desert, mountains, *0.50 in forest, *0.00 in swamp.
Fate if side loses: 100% chance to vanish.
AI Attributes:
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).