lair



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Point Value: 1

Side Attributes:
    Can belong to the following sides: Monster.

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 20.    Recovers by 1 HP each turn.
Vanishes if in: false by default, true for sea, shallows, ice.
Generic capacity for units is 20.
Relative sizes of occupants: 1 by default, 100 for diamond-ring, treasure-chest, lair, village, town, castle, city.

Construction:
ACP to create: 1 by default, 0 for novice, wanderer, adventurer, master, diamond-ring, treasure-chest, lair, village, town, castle, city.
ACP to build: 1 by default, 0 for novice, wanderer, adventurer, master, diamond-ring, treasure-chest, lair, village, town, castle, city.
Can build at own location.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    food, 10 basic production
    water, 100 basic production
    gold (none)
Productivity adjustment for terrain is *1.00 by default, *0.20 in desert, mountains, *0.50 in forest, *0.00 in swamp.


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).