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----- population, used to stock cities, operate units -----

Base production: village:2 town:4 city:8

Base consumption: (none)

Storage: infantry:3 armor:1 Special Forces:1 airlifter:2 bomber:5 destroyer:4 submarine:1 transport ship:20 jeep:10 mech infantry:1 carrier:8 battleship:9 engineers:30 land fortifications:2 bridge:1 base:20 village:200 town:400 city:999

Consumption percentage as occupant: Special Forces:0 radar:0 mech infantry:0 carrier:0 battleship:0 bolo:0

Production as occupant: (none)

ACP to extract: (none)

Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)

In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: (none)

Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : infantry:4 armor:2 Special Forces:1 destroyer:1 submarine:1 transport ship:1 jeep:1 mech infantry:2 carrier:3 battleship:3 missile:3 engineers:3 land fortifications:1

Any building unit consumes as follows

On creation of: (none)

Per build of: (none)

Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
engineers:0:2 land fortifications:2:4 bridge:2:4 base:2:4 village:2:4 town:2:4 city:2:4

Initial unit quantities at game start:infantry:0 armor:0 Special Forces:0 airlifter:0 bomber:0 destroyer:0 submarine:0 transport ship:0 jeep:0 mech infantry:0 carrier:0 battleship:0 engineers:0 land fortifications:0 bridge:0 base:0 village:0 town:0 city:0

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File produced by Xcscribe for Xconq version 7.5pre (July 2004).