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----- generic hitting capability -----

Base production: engineers:1 bridge:1 base:5 village:8 town:10 city:20

Base consumption: land fortifications:2

Storage: infantry:6 armor:10 Special Forces:20 radar:2 airlifter:40 fighter:18 bomber:36 destroyer:99 submarine:99 sea mines:2 transport ship:99 jeep:50 mech infantry:30 carrier:400 spy plane:48 battleship:200 missile:20 atomic:10 engineers:30 bolo:80 land fortifications:70 bridge:10 base:50 village:80 town:100 city:200

Consumption percentage as occupant: Special Forces:0 radar:0 mech infantry:0 carrier:0 battleship:0 bolo:0

Production as occupant: (none)

ACP to extract: (none)

Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)

In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: infantry:1 armor:1 Special Forces:1 radar:1 airlifter:1 fighter:1 bomber:1 destroyer:1 submarine:1 sea mines:1 transport ship:1 jeep:1 mech infantry:1 carrier:1 spy plane:1 battleship:1 missile:1 atomic:1 engineers:1 bolo:1 land fortifications:1 bridge:1 base:1 village:1 town:1 city:1

Consumption per fire: (none)

Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : land fortifications:3

Any building unit consumes as follows

On creation of: (none)

Per build of: (none)

Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
infantry:0:1 armor:0:1 Special Forces:0:1 radar:0:1 airlifter:1:1 fighter:0:1 bomber:0:1 destroyer:0:1 submarine:0:1 sea mines:0:1 transport ship:1:1 jeep:1:1 mech infantry:0:1 carrier:1:1 spy plane:0:1 battleship:1:1 missile:0:1 atomic:0:1 engineers:0:2 bolo:0:1 land fortifications:2:2 bridge:1:2 base:2:3 village:2:4 town:3:4 city:4:4

Initial unit quantities at game start:infantry:0 armor:0 Special Forces:0 radar:0 airlifter:0 fighter:0 bomber:0 destroyer:0 submarine:0 sea mines:0 transport ship:0 jeep:0 mech infantry:0 carrier:0 spy plane:0 battleship:0 missile:0 atomic:0 engineers:0 bolo:0 land fortifications:0 bridge:0 base:0 village:0 town:0 city:0

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File produced by Xcscribe for Xconq version 7.5pre (July 2004).