city



Up: Table of Contents    Previous: Unit    Next: Terrain    

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 24 new ACP per turn.
    Allowed 6 free ACP to complete an action.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 80.
Vanishes if in: false by default, true for sea, atoll.
Generic capacity for units is 32.
Relative sizes of occupants: 1 by default, 99 for airfield, airbase, port, town, city.

Combat:
Can fire (12 ACP), at ranges up to 8.
Hit chances are 50% vs all unit types.
Hit chances if firing same as for regular combat.
Damage is 1 vs all unit types.
Damages if firing same as for regular combat.
If attacked, ACP to defend is 1 by default, 6 vs apd, aa, de, destroyer, submarine, light cruiser, cruiser, escort carrier, cvl, cvs, carrier, battlecruiser, battleship.
Ammo needed to hit unit: 0 by default, 1 vs air.

Vision:
100% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 4 cells away.

Material Handling:
    org, 1 storage (1 at start of game)
    air, 576 storage (100 at start of game), needs 6 (weapons or equipment) to fire, 1 (ammo) consumed when firing


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



Up: Table of Contents    Previous: Unit    Next: Terrain    


File produced by Xcscribe for Xconq version 7.5pre (July 2004).