Game Setup
Up: Table of Contents Previous: Modules Next: World
Synthesis done when setting up this game:
Fractal percentile terrain: (not attempted)
Alt blobs density 1000, size 100, height 1000
10 smoothing passes
Lower percentiles: 0% by default, 5% for swamp, woods, clear, 90% for slope, 10% for gully.
Upper percentiles: 0% for thick-forest, stream, road, 95% for woods, slope, 5% for water, 100% for clear, 15% for gully, 10% for swamp.
Wet blobs density 100, size 100, height 100
2 smoothing passes
Lower percentiles: 0% by default, 90% for woods, 50% for swamp.
Upper percentiles: 100% by default, 0% for thick-forest, stream, road, 50% for gully.
Terrain around edge is clear.
Rivers: (not attempted)
Chance to be river source: 0% by default, 5% for clear.
No special sink terrain.
Countries: (not attempted)
11 cells across, at least 25 cells apart, and at most 30 cells apart
Start with: 0 by default, 2 for 45mm AT, 76mm AT, recon platoon, halftrack(r), SU-152, SU-85, 75mm AT, 1 for 88mm AT, 20mmQUAD F, 120mm M(g), Wespe, Hummel, Jgd Pz IV, Panther, 3 for rifle platoon(g), PzKpfw IV, 10 for T-34c, 7 for halftrack(g), 6 for truck(r), 4 for SMG platoon(r).
Favored terrain:
45mm AT: 0% for all terrain types.
76mm AT: 0% for all terrain types.
recon platoon: 0% for all terrain types.
SMG platoon(r): 0% for all terrain types.
truck(r): 100% for all terrain types.
halftrack(r): 100% for all terrain types.
SU-152: 100% for all terrain types.
SU-85: 100% for all terrain types.
T-34c: 100% for all terrain types.
75mm AT: 0% for all terrain types.
88mm AT: 0% for all terrain types.
20mmQUAD F: 0% for all terrain types.
120mm M(g): 0% for all terrain types.
rifle platoon(g): 0% for all terrain types.
halftrack(g): 100% for all terrain types.
Wespe: 100% for all terrain types.
Hummel: 100% for all terrain types.
Jgd Pz IV: 100% for all terrain types.
PzKpfw IV: 100% for all terrain types.
Panther: 100% for all terrain types.
Independent units: (not attempted)
Materials: (not attempted)
Names for units: (not attempted)
Names for geographical features: (not attempted)
Roads: (not attempted)
Chance to run:
From town: 0% by default, 100% to town
100% chance of spur, if within 8 of road.
100% chance of road to edge.
Routing of road from water: 100 by default, 0 vs water, 20 vs gully.
Routing of road from swamp: 100 by default, 10 vs water, 20 vs gully.
Routing of road from gully: 20 by default, 10 vs water.
Routing of road from woods: 100 by default, 10 vs water, 20 vs gully.
Routing of road from slope: 100 by default, 10 vs water, 20 vs gully.
Routing of road from clear: 100 by default, 10 vs water, 20 vs gully.
4% of edge gets road run to another edge.
Weather: (not attempted)
2 choices in side library.
Up: Table of Contents Previous: Modules Next: World
File produced by Xcscribe for Xconq version 7.5pre (July 2004).