army



Up: Table of Contents    Previous: World    Next: Unit    

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 10 by default, 1 into land.
    MP to enter unit: 1 into all unit types.

Hit Points (HP): 1.
Vanishes if in: true by default, false for land.
Construction points (CP): 5.

Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 50% vs all unit types.
Damage is 1 by default, 0 vs city.
Can capture (ACP 0 vs all unit types).
Chance to capture: 0% by default, 50% vs city.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    avgas (none)


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



Up: Table of Contents    Previous: World    Next: Unit    


File produced by Xcscribe for Xconq version 7.5pre (July 2004).