fort



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----- where the army hangs out -----

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 16.    Recovers by 1 HP each turn.
Vanishes if in: false by default, true for lake, not-Utah.
Dedicated space for units: 0 by default, 6 for army.
Construction points (CP): 5.

Construction:
ACP to create: 0 by default, 1 for army.
ACP to build: 0 by default, 1 for army.
Can build at own location.

Vision:
100% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    water, 3 basic production, 100 storage (100 at start of game), 1 basic consumption
Productivity adjustment for terrain is *0.00 by default, *1.00 in river, valley, *2.00 in forest.


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).