army



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----- ordered to keep Mormons under control -----

Point Value: 1

Side Attributes:
    Can belong to the following sides: US.

Actions and Action Points (ACP):
    Receives basic allotment of 4 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 1 by default, 99 into lake, not-Utah.

Hit Points (HP): 4.    Recovers by 0.50 HP each turn.
Vanishes if in: false by default, true for lake, not-Utah.
Construction points (CP): 4.

Construction:
ACP to create: 0 by default, 4 for fort.
ACP to build: 0 by default, 4 for fort.
Can build at own location.

Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 50% by default, 95% vs mormon, 30% vs avenging angel.
Damage is 1d2+1 vs all unit types.
Can capture (ACP 0 vs all unit types).
Chance to capture: 0% by default, 10% vs fort, settlement, 5% vs temple.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    water, 1 basic production, 4 storage (4 at start of game), 1 basic consumption
Productivity adjustment for terrain is *0.00 by default, *1.00 in river, valley, *2.00 in forest, *0.50 in mountains.


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).