army
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----- ordered to keep Mormons under control -----
Point Value: 1
Side Attributes:
Can belong to the following sides: US.
Actions and Action Points (ACP):
Receives basic allotment of 4 new ACP per turn.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Uses a minimum of 1 ACP per move.
Needs MP to enter terrain: 1 by default, 99 into lake, not-Utah.
Hit Points (HP): 4. Recovers by 0.50 HP each turn.
Vanishes if in: false by default, true for lake, not-Utah.
Construction points (CP): 4.
Construction:
ACP to create: 0 by default, 4 for fort.
ACP to build: 0 by default, 4 for fort.
Can build at own location.
Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 50% by default, 95% vs mormon, 30% vs avenging angel.
Damage is 1d2+1 vs all unit types.
Can capture (ACP 0 vs all unit types).
Chance to capture: 0% by default, 10% vs fort, settlement, 5% vs temple.
Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
water, 1 basic production, 4 storage (4 at start of game), 1 basic consumption
Productivity adjustment for terrain is *0.00 by default, *1.00 in river, valley, *2.00 in forest, *0.50 in mountains.
Fate if side loses: 100% chance to vanish.
AI Attributes:
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).