spy-satellite
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----- hovers overhead, observes all below -----
Point Value: 1
Notes:
Satellites are spy satellites that can see much on the ground, but require so much observing and processing time that they can only focus on small areas at a time. So the position of a satellite designates its focus area rather than its actual physical position.
Side Attributes:
None.
Actions and Action Points (ACP):
Receives basic allotment of 4 new ACP per turn.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Uses a minimum of 1 ACP per move.
Needs MP to enter terrain: 1 into all terrain types.
Hit Points (HP): 1.
Construction points (CP): 10.
Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
air (none)
water (none)
food (none)
Fate if side loses: 100% chance to vanish.
AI Attributes:
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).