town



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Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Does not act.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 500.    Recovers by 0.50 HP each turn.
Vanishes if in: false by default, true for water.
Generic capacity for units is 8.
Relative sizes of occupants: 1 by default, 99 for town, block, minefield, command post, cavalry, wreck.

Vision:
100% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 8 cells away.
Vision is line-of-sight.
Effective eye height is 2 in all terrain types.
Effective body height is 2 in all terrain types.
Chance to see if adjacent is 100% by default, 50% for minefield.
Chance to see in general is 100% by default, 0% for minefield.


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).