crew



Up: Table of Contents    Previous: Unit    Next: Unit    

----- supports the explorer -----

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 1 by default, 99 into sea, shallows.

Hit Points (HP): 30. Parts: 30.
Vanishes if in: false by default, true for sea, shallows.

Construction:
ACP to create: 0 by default, 1 for fleet, fort.
ACP to build: 0 by default, 1 for fleet, fort.
Can build at own location.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    food, 70 basic production, 80 storage (80 at start of game), 70 basic consumption
    water, 70 basic production, 80 storage (80 at start of game), 70 basic consumption
    wood (none)
    gold, 10 storage
    gems, 10 storage
    spices, 10 storage
Productivity adjustment for terrain is *0.00 by default, *1.00 in swamp, plains, forest.


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



Up: Table of Contents    Previous: Unit    Next: Unit    


File produced by Xcscribe for Xconq version 7.5pre (July 2004).